Defend your tabletop RPG character sheet from invading pixel enemies. Find matches in your tray of dice to power attacks to clear the evil from your shelf full of campaign books. Extremely frantic match-3 RPG puzzle meets action-strategy tower defence. Sort of. NOT a relaxing game!
[list]
[*]Casual Mode has morphed into a general Campaign Difficulty Setting. This is now always active, and has a default setting of 8, which is a little easier than the previous normal mode (which was 10). Changing it acts the same as Casual Mode (enemy damage is reduced by a %), including a setting of zero where you take no damage at all and deterrents are disabled. It now also goes up to 11 (like all good Spinal Tap fans do), for a little extra difficulty than the previous max. Freely adjust at any time during a campaign to match your comfort level.
[*]Lowered the height of the fog effect that appears in some stages, as it obscured the dice a little too much for some people. Note these effects can be completely turned off in the Accessibility Settings, but it does destroy a lot of the atmosphere (and some effects are intended to make things more difficult for the player).
[/list]