1.0.12

Roots of Pacha

Be a part of a thriving stone age community. Discover “ideas,” domesticate crops, befriend animals, and contribute to the growth of your village. Play with friends in co-op or explore the early days of civilization in single-player.

[u]Feats[/u] - Storage boxes and belts can now be auto-sorted by tags. - Improved performance of tall grasses in the Savanna. - Improved animal herd regeneration. [u]Fixes[/u] - Trading didn’t subtract more than 255 of the same item. - Prickly Pear didn’t look ready to harvest when domesticated. - Some tall grasses in the Savanna remained after cutting them. - Tag order was inconsistent between items. - Fences were invisible but still collidable in interactive cutscenes. - Torch buff not working when mounted. - Taming Steam Achievements used to count only currently tamed and not ever tamed. - Repeatable plants behaved like non-repeatable [spoiler]in the jungle[/spoiler] - Ada’s [spoiler]sick animals[/spoiler] quest finished before talking to her, making it impossible to craft [spoiler]medicines[/spoiler]. - Some players were unable to water the [spoiler]vines in the last sand room[/spoiler]. - In multiplayer, players were sent to bed, and other errors when joining a game after it had been paused for a long time. - In multiplayer, racing could lead to errors because of time desync. - Typos and variable injections. - Reported schedule errors. - Reported dialogue errors.