1.0.11

Roots of Pacha

Be a part of a thriving stone age community. Discover “ideas,” domesticate crops, befriend animals, and contribute to the growth of your village. Play with friends in co-op or explore the early days of civilization in single-player.

[b]Changelog[/b] [u]Feats[/u] - Keyboard key bindings under “Settings → Gameplay → Keyboard Layout” option when playing with keyboard/mouse. Your key bindings are saved in a file named “keyboard-mapping.json” which can be shared outside the game. - Added a having children tutorial after the birth of your first child. It’s also available for players who already have children. - Romanceable NPCs are aware if either of you is in a Union when [spoiler]asking you to start dating in their 6 flower event[/spoiler]. - If manually choosing a gamepad, the last selection is saved for future sessions. - If not using VSync, you can now select a target framerate. [u]Fixes[/u] - Issues targeting stone boxes and processors when there were too many objects around them. - Couldn’t use right-click in the fields to bring up the context actions for the player (Eat/Dance/Drop). - Dialogues mentioning newborns were not getting the right variables. - The last upgrade for the Animal Shed thatch roof didn’t change with the seasons. - Multiplayer clients got stuck in a black screen if they joined a game where a scheduled event had happened earlier that day, like [spoiler]a birth, pyramid rise, etc[/spoiler]. - Buffs not updating when just fully bonded. It required unequipping and equipping them back. - Southern field pathfinding errors caused animals not to go outside or cross fences. - Ores were sometimes not blocking a path in [spoiler]A Hearty Room[/spoiler]. - Resources in the field now have square colliders to prevent getting stuck in between them. - The torch radius buff wasn’t working. - Wolf pack minimap location corrected. - Yakuans and Mograni were visible in a Union even when they were not involved in the ceremony. - Duplicated NPCs in Competition Day and Winter Festival. - Being able to pick honey infinite times. - Irrigation trenches couldn’t be removed if they ended up disconnected from a pump or extender. - Corner farm tile near the path to the beach was not interactable in Fall and Winter. - Tools that can hit multiple tiles were not being handled correctly for some objects, resulting in weird interactions, [spoiler]like kissing your partner after using a sickle[/spoiler]. - Nursery seeds user interface placeholder information was shown at times. - Buffs UI visual and functional errors. - Myco fertilizer doesn’t remain in the soil if a plant is harvested in a valid season. It now only clears if out of season. - Some dialogue conditions. - Some schedule errors. - Some typos. [u]Notes[/u] Translations for new features/fixes are a WIP. The new localization company is accommodating time for the weekly patches but will fully review them for their final delivery.