It's One Button Bosses, it's all in the name. You have one button. There are big bosses to beat. Push, tap, and bash in the handcrafted campaign or in the roguelike rifts.
Hello all, welcome to the first patch notes! We did some minor balancing and addressed the most drastic bugs. It’s likely some things you guys want are not addressed here, we are reading your feedback and understanding where it’s coming from. New QOL features, such as seeing highscores from within the level select screen, windowed mode or a quick restart button.
We’re taking a few weeks off from working on the game directly to let the initial steam sales settle before we commit to anything. However what we can commit to is a set of small competitions we will be hosting in the [url=https://discord.gg/emnQQWebuM]discord[/url]. Starting next week we will be hosting a string of competitions for 3 weeks straight and we’re excited to see you all completely break the game.
[b]Due to balancing changes the highscores have been cleaned up! The 1.0.0 archive can be found here:[/b]
[url=https://docs.google.com/spreadsheets/d/e/2PACX-1vR\_ISw4I7HZr3X8Di4i9HW1JLtO2LaiEZjJsOanzOdJGjYhCsR8xtw6lpjPdDGNAfYDo02B6\_LQudlW/pubhtml][u]https://docs.google.com/spreadsheets/d/e/2PACX-1vR_ISw4I7HZr3X8Di4i9HW1JLtO2LaiEZjJsOanzOdJGjYhCsR8xtw6lpjPdDGNAfYDo02B6_LQudlW/pubhtml[/u][/url]
[h1]Quality of Life[/h1][list][*]Reverse now includes a visual, 0 - 100, indicator of how much of a charge you have completed[/*][/list][h1]Module Balancing[/h1]
All changes here are effective in both the campaign and rifts.
[list][*][b]Laser[/b] [/*][*]
Damage at high spark levels has been reduced by about 10%
[/*][*]
[b]Dash[/b]
[list][*]Fixed a bug where it would take a couple of frames for the immunity to trigger. It should now feel more responsive for those of you that did notice.[/*][/list][/*][/list][h1]Rifts[/h1][list][*]Floor 4 and 5 fights, both HR and Elites, have had their difficulty slightly increased [/*][*]Squares that travel the arena’s path should now appear in smaller numbers [/*][*]The HP of shielding assistants that can appear as a level modifier has been decreased by 33% [list][*]Additionally, they each subsequently spawned assistant will appear slightly later [/*][/list][/*][*]Floor bosses now get really angry if you fight them for an incomprehensibly high amount of time (they despise any attempts of pacifism) [/*][*]It is no longer possible to lose HP on shops while at 1HP. You will only be offered common, free powerups instead.[/*][/list][h2]Discoveries in Rifts[/h2][list][*][b]Laser[/b] [list][*]Effectiveness of All Or Nothing has been halved [/*][/list][/*][*][b]Juggler[/b] [list][*]Several bugs related to Two Hands Only have been fixed which reduce jugglers potential maximum DPS [/*][/list][/*][*][b]General[/b] [list][*]Fragments of Aidoxe are now slightly more common [/*][*]Pacifist should be slightly rarer[/*][/list][/*][/list][h1]Bug Fixes:[/h1][list][*]The levels around Star’s cluster should now be clickable on more resolutions, sorry click clique [/*][*]Several typos have been fixed, we’re very soryr about that [/*][*]It is no longer possible to skip the boss changing shape animation. [/*][/list][h2]Rifts[/h2][list][*][b](Shooter)[/b] 999 bullets text that incorrectly stated that the count resets when hit has been removed. [/*][*][b](Juggler)[/b] Fixed card interactions that made it so you can have more than 2 Primary Jugglers while playing with Two Hands Only [/*][*][b](Reload)[/b] It is now impossible to fire low charge bullets impossibly fast by spamming buttons on two different input devices. [/*][*][b](All modules)[/b] Attack Zone affecting discoveries should now behave correctly[/*][/list]