RABBIT & STEEL is a co-op action roguelike that recreates the essence of high-level MMO raiding in a randomized, simplified, bunny-sized package. Choose your class, gather your rabbit-eared companions and battle your way to the Moonlit Pinnacle!
More bug fixes!
I'm starting to get out of the quick-and-easy fixes into the annoying-to-reproduce kind of bugs.
As such, some things in this patch are less "I fixed it" and more, "I think I fixed it".
If anything in these notes *isn't* fixed, feel free to inform me in whatever way you'd like. I'm most active in the Discord, but I try to check the Steam forums as well.
[b]Again, update your game! If you aren't on the same patch as others, you won't see their lobbies![/b]
[h1]1.0.0.5 Patch Notes[/h1]
-Fixed issue where your stats wouldn't be correct after purchasing a level from the shop
-Fixed issue where Dragonhead Spear's 3 second cooldown would be added later in the calculations than it was supposed to, causing issues when combined with items like the Firescale Corset or Mermaid Scale
-Fixed issue where the Lullaby Harp wouldn't affect abililties that had multiple uses
-Fixed issue where Demon Horns, Firescale Corset, and Flamewalker Boots wouldn't update your stats correctly when first picked up
-Fixed issue where Heavyblade's Garnet Secondary's effect didn't match its description (To match the description, it now gives 1 use every 3 moves, and its GCD was shortened from 1.5 seconds to 1.4 seconds)
-Fixed issue where Defender's Garnet Defensive would reset the counter on your Special (it now leaves the counter as it is)
-Fixed issue where you would never fight Maxi the Crafter Frog or the two mice in the Outskirts while playing Normal Mode
-Fixed issue where setting your game to Cute Mode allowed you to enter the credits sequence while online
-Fixed issue where spectating a run would increment your win counter and count towards boss kill times
-Fixed issue where moves with multiple uses would show different uses remaining for different clients
-Fixed issue where filtering lobbies by destination would bug out the list, where you couldn't return to an unfiltered state without exiting the menu entirely
-Fixed issue where, when playing single player, you would occasionally crash when moving to a new area
-Fixed issue where the swear filter wasn't working for chat messages
-[b]If you'd like to turn off the swear filter[/b], it's a config setting in your save file. Go to C:\Users\YourName\AppData\Local\RabbitSteel\SaveFile , open onlinesettings.ini, and set "SwearFilter" to "0". Note that if you aren't hosting the lobby, messages will still be filtered if the host has their filter turned on.
-Changed the hallway map at the top of the screen to be unaffected by your HUD alpha settings
-Changed the "Clicks Only" mouse control setting to keep your mouse locked on screen while active
-Fixed a number of typos and misleading text across varying languages
[h3]Below are a number of things I've *tried* to fix. However, these bugs happen very infrequently, so I'm very unsure if I have. If any of these still happen to you, please let me know.[/h3]
-Attempted to fix issue where the character select would get into weird states where there were blank spots, and characters wouldn't spawn on all clients
-Attempted to fix issue where you would occasionally be "left behind", where the other members in the party would proceed without you