1.0.0.4 Patch Notes

Rabbit and Steel

RABBIT & STEEL is a co-op action roguelike that recreates the essence of high-level MMO raiding in a randomized, simplified, bunny-sized package. Choose your class, gather your rabbit-eared companions and battle your way to the Moonlit Pinnacle!

More bug fixes! I think things are starting to get under control. Perhaps now I can once again sleep soundly, knowing people aren't crashing or softlocking... at least, not as frequently as they were the past few days. Also in this build; a small nerf to a couple of the off-GCD abilities in the game, which were causing some problems here and there. Since a few of them could get to a cooldown of 0 (sometimes quite easily with the right party composition), they essentially could become abilities that did things as often as you could physically press the button. So, I'm clamping down on that a little bit. [b]Again, you will not be able to play with people, or see lobbies from those on a different patch than you. Make sure you're updated![/b] [h1]1.0.0.4 Patch Notes[/h1] [b]- Removed the lock on Lunar Mode (it is now unlocked by defeating a boss on Hard)[/b] - However, the World First Race password "RABBITSTOTHEMOON", when entered into the credits screen, will still unlock the other difficulties, if you'd like to have them immediately on a new save - Fixed issue where, when playing alone or online, a controller disconnecting could cause the game to never take any more inputs from controllers - Fixed issue where players would desync after boss battles, with the host being able to move onto the next area without their party - Fixed issue where players could crash if they joined a lobby just as someone else was leaving - Fixed issue where, if a player joined or left a lobby while you were looking at the inventory, a number of different bugs could occur (including the game crashing) - Fixed issue where breaking open a treasure chest and proceeding to the next area would cause the loot table to be open over combat - Fixed issue where Tassha, the Snowfur Wolf would no longer take damage from Druid's Secondary and Special after disappearing and reappearing - Fixed issue where lag while entering the Tassha fight could cause clients to crash - Fixed issue where Avy, the Starry Frog would move in odd ways during her Phase 1, sometimes desyncing between players - Fixed issue where the Gladiator Set wouldn't unlock when the condition was fulfilled against the final boss - Fixed issue where Feathered Overcoat's effect could persist, even while you weren't invincible - Fixed issue where if your input buffering was high, double-tapping an ability with multiple uses would cause it to queue up twice - Fixed issue where Heavyblade's Ruby Secondary was incorrectly granting Ultracharge instead of Supercharge - Fixed issue where Royal Staff would sometimes calculate incorrectly - Fixed issue where, when playing online, some players might not recieve the effect of Butterfly Ocarina, or other items that have effects at the end of battle - Fixed issue where the Ancient Rabbit's palette swaps were incorrectly colored on a few frames - Fixed issue where Obsidian Rod's description said that it capped at 800 damage, when it actually capped at 1000 - I think I intended it to be 800, but lets make it 1000 why not - Fixed issue where Wizard's Garnet Secondary would not proc "when a % chance succeeds" items - Fixed issue where Book of Cheats would occasionally give the player the "hbs_none" status effect - Fixed issue where Defender's Ruby Secondary said it gave 2 counters to her Special per charge, when it actually gave 1 - The description was fixed, and it still gives 1 per charge - Fixed issue where the "Musical Chorus" trinket would activate when other players moved, not just the player with the trinket [h2]Pattern Adjustments[/h2] - In Avy's Lunar Difficulty Phase 1, during the portion of the fight where you have to continuously move while alternating color matches and spreads, the timing and visuals of when the colormatch, spread, and movement check warnings appear has been adjusted (only the warnings have been adjusted, and the mechanic itself is still the same) [h2]Item and Ability adjustments[/h2] Many off-GCD abilities now have "hidden cooldowns", which are minimum amounts of time between when they are able to be activated, no matter what items and synergies you have. [b]Druid's Opal Defensive[/b] - Now has a cooldown of 5 seconds - Now has a hidden cooldown of 1 second [b]Druid's Garnet Defensive[/b] - Now has a cooldown of 5 seconds - Now has a hidden cooldown of 1 second [b]Heavyblade's Emerald Secondary[/b] - Now has a hidden cooldown of 1 second [b]All other off-GCDs[/b] - Now have hidden cooldowns of 700 milliseconds - (This was always the case with Bruiser's Defensive; it has now just been applied more broadly to all off-GCDs) - Changed the text on the following abilities and items to clarify their effects: - Occult Dagger - Teacher's Knife - Tactician's Rod - Sniper's Primary and all of its upgrades - Fixed a number of incorrect item descriptions in Japanese and Chinese (with the help of the Discord members who report them, thank you!)