1.0.0.14 Post-Launch Stability Patch

Core Keeper

Explore a vast cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players. Mine, build, fight, craft and farm to unravel the mystery of the ancient Core.

[h2]Performance:[/h2] [list] [*] The main thread no longer needs to wait for a worker thread job before updating the player’s condition effect visuals. [*] Reduced lag spikes by decreasing the number of objects getting disabled in a single frame. [*] Several bosses are now updated on a worker thread instead of on the main thread. [*] Prevent colliders from being recomputed unnecessarily when objects spawn or are destroyed. [*] Moved several main thread jobs to worker threads. [*] Improved performance when there are a very large number of projectiles on screen. [*] Cache information for in-game text components to avoid unnecessary recomputations. [*] Removed several particle effects when the Particle Quality option is set to Low. [*] Removed animator components on some projectiles that do not need them. [/list] [h2]Bug fixes:[/h2] [list] [*] The Ivy set bonuses are now applied correctly on ranged attacks. [*] Writing a lot of dashes on a sign no longer causes the game to crash. [*] Beam weapons should more accurately damage moving enemies. [*] There is no longer a delay between when a boss spawns and when its maximum health is rescaled to match the number of connected players. [*] Melee pets and minions can now damage Urschleim’s head. [*] Placing a chest on top of a cross circuit no longer causes the interaction highlight to alternate between the two objects. [*] Gamepads no longer vibrate when other players are using drills nearby. [*] Toggling quick-swap with a torch when changing the selected item should now correctly swap back the initial slots swapped. [*] Fixed an issue where small islands would spawn inside Omoroth’s boss arena, which sometimes interfered with the waypoint or spawn rune. [*] Bridges in some custom scenes no longer create obsidian when broken. [*] Equipment presets should now be correctly set locally for other players. [*] Tentacles should no longer die after spawning on placed bridges. [*] Vending machines can now be accessed from the sides. [*] Stone lanterns and torches now emit light when placed on tables and pedestals. [*] Passage fish is now correctly affected by the Master Chef skill. [*] Snow Ground can no longer be crafted with a Christmas Workbench. [*] Ore and walls are no longer generated underneath the Great Wall. [*] Fixed so that you can buy +10 items with a gamepad. [*] Text from the Core is no longer blocked by buildings. [*] Players no longer enter beds or boats in creative god mode. [*] Fixed chests not spawning in Ancient Battle Arenas if there aren't any nearby players the moment it completes. Should also fix enemies being left-over after the event. [*] Fixed issue where chests inventory was not locally correctly updated when interacted by robot arms. [*] Beam weapons should no longer be visually usable while sitting. [*] Fixed an issue where some ranged weapons did not get their charge-up attack when in pvp. [*] Fixed several issues when pausing the game before it had fully loaded. [/list] [h2]Other:[/h2] [list] [*] Mods no longer fail to download when the game is run through the Steam Linux Runtime. Most notably, this means mods can now be downloaded on Steam Deck. [*] Dedicated server logs now contain more helpful information if the GPU or graphics driver lacks support for required rendering features. [*] Updated dedicated server README with correct information on how to set ip and port. [*] Game no longer limits the number of catch-up ticks run on dedicated servers. [*] Game allows the dedicated server to run the world initialization before the first player runs. This could speed up the first join in some cases. [/list] [h2]Playfab Refactor[/h2] [list] [*]Improved overall stability of crossplay session connect / leave. [*]Added reconnect session attempts for crossplay sessions, when a player loses internet connectivity. [*]Fixed login and main menu UI overlapping in certain edge cases, when connection fails. [*] Fixed various issues where network error messages would be hidden too soon. [*]Fixed an issue where the session would end when a player with an outdated game version joins a host with the newest version. [*]Fixed an issue where the session would be closed for all players if another player loses internet connection to a Microsoft Store host. [/list] [h2]Non-Steam platform specific fixes:[/h2] [list] [*]Fixed GOG text input having issues on controller. [*]Fixed Microsoft Store username and image not showing at startup. [*]Fixed Microsoft Store unnecessary errors on achievement handling. [/list]