0.98 Blood and Bastion

EDIT: This update has now been released. Enjoy :) Hi guys! Today we have a little content update for you, before we roll out the map modding stuff for 1.0 (which I'm working very hard on!) In all honesty I've no idea how many of you are interested in custom maps, but this is something of a personal challenge and I'm determined to get it running - especially since my game dev background has very much originated in map making and modding. This little content update brings you some additional tools for the late game. One of the things I always found a bit sad, is that to have proper unit variety, you need to use up 1/4 of your deck (3 barracks x 3 cards). Of course this is part of deck building, but once you've been playing on nightmare 5, I think it's fine to allow you to go a bit overboard! For this reason, we bring you... [h2]FORTIFIED BARRACKS[/h2] [img]{STEAM_CLAN_IMAGE}/42672891/8e86ced5811ab801dde31fe1ffbb5f7762f8433b.png[/img] The [b]Fortified Barracks[/b] is a special building unlocked for a drop after acquiring all standard barracks cards—Spearmen Barracks, Archery Range, and Swordsmen Barracks. It has three tiers, each offering unique recruitment options based on its level: [list] [*] Tier I: Allows recruitment of basic troops—Swordsmen, Spearmen, and Archers. [*] Tier II: Grants access to more advanced units, including Guardians, Templars, Phalanx, Javelinmen, Longshots, and Crossbowmen, but removes access to Tier I troops. [*] Tier III: Provides only elite Tier III units, offering the most powerful soldiers in the game. [/list] Each level of the Fortified Barracks unlocks new, more advanced unit types while limiting lower-tier options, giving you a strategic choice on when to upgrade and which troops to field as the game progresses. The building comes with some both benefits and trade-offs: [b]High Cost:[/b] Building the Fortified Barracks requires triple the resources of standard barracks, making it an investment. [b]Provides unit capacity:[/b] Each level provides an additional unit slot, similar to a farm. [b]Resilient:[/b] It compensates its cost by being far more resilient and is equipped with protective towers that shoot arrows at nearby enemies, making it a solid forward defensive position. [b]Upgrade Limitations:[/b] While the Fortified Barracks allows recruitment of troops from all tiers, it does not enable upgrades for existing units that were already recruited. Soldiers remain locked to the tier they were originally recruited from, unless you also own their respective barracks building (e.g., Archery Range for archers) at an appropriate tier. This setup means the Fortified Barracks is ideal for creating a strong outpost, but will require quite an investment. [img]{STEAM_CLAN_IMAGE}/42672891/f5415fbddb6ca43f02e7333d4b9b7d2d72550821.png[/img] This is of course, not everything! I've been watching way too much What We Do In The Shadows recently, and decided to add... [h2]Vampire Magic[/h2] [img]{STEAM_CLAN_IMAGE}/42672891/16f82595d25a4cb524d0ef8e05f15c54adccb5f6.png[/img] The [b]Vampire Magic[/b] card brings a dark, powerful edge to your spellcasting in the Mage Guild. Naturally you only need the one card, as it's an upgrade. These cards will only ever drop once you have the Mage Guild unlocked. It consists of three potent spells. [b]Blood Pact[/b]: Cast this to wound enemy units within the target area, draining 5%, 7%, or 10% of their health based on the spell's level. This siphoned life force then heals your nearby friendly units, giving you a vampiric advantage in sustaining your forces. [b]Curse[/b]: This debilitating spell increases the damage cursed enemy units take by 30%, 70%, or 100%, depending on its level. Once a unit is cursed, the effect is permanent until its death, though it can’t stack with additional curses. [b]Paralysis[/b]: Temporarily immobilize enemies in the target area for 10, 15, or 20 seconds based on spell level, locking them in place and creating an opportunity to strike or reposition your forces. [img]{STEAM_CLAN_IMAGE}/42672891/d4c4d96fdb8e02666040c5e7247d749547614c16.png[/img] We plan to roll the update out sometime next week, although no promises as to the exact date. If you've not reviewed the game yet, please make sure you do so! It will help us improve our ratings before the full release, although we're sitting at decent 81% positive :) On the other hand, we are also releasing a new game! [b]WARLORDS BATTLE SIMULATOR![/b] (WBS) Although it's quite a bit different from WuS, I really think that if you enjoyed it, you'll enjoy WBS too! You'll meet a lot of familiar faces there (such as Galahad, Anwen and Merlin), as well as all the races and troops you meet in Warlords Under Siege! Mind you, it's a roguelike autobattler, so it plays quite differently! We would absolutely LOVE IT if you wishlisted the game, and supported us on release! It's $9.99, and will be discounted further 15% :) If you do get it, please make sure to review! https://store.steampowered.com/app/2594290/Warlords_Battle_Simulator/