0.9.9 Update - Level 10 Test Phase

Shotgun Legend

Eugene must battle aliens and the undead in search of a truck rim, as it seems to be his ticket home.

[b]Changes:[/b] [*]The final dungeon of the main story, level 10, is now open to the public for testing. [*]Removed the early access warning screen as the game can now be played to completion. I have some plans for future content though. [*]You will now continue with at least half of your maximum health or 3, whichever is higher, and at least 3 in the cooler as well. [*]Wall huggers now count as enemies again, meaning they have to be killed as well to escape the room. [*]Redesigned a particular secret room in level 8 a bit. It was loud and obnoxious almost anywhere you stood. [*]The devistator attachment now uses 2 wave shells instead of 3. It actually seems useful now. [*]The images in the book about health and ammo boxes have been increased in size. [*]Added moving teleporter traps. A brand new thing to be annoyed by. [*]The opening crawl is now much shorter and more mysterious. [*]The books have been changed to torn pages. It was strange that entire books often had a single readable page. [*]Moved some of the story from the opening crawl to pages found throughout the game. [*]Changed the sound the logo makes at the title screen. [*]Increased the health of most of the major bosses. [*]Increased the skeleton sheriff's health slightly. [*]Reduced the health of the bomber aliens slightly. [*]Increased the health of the blue and red ghosts slightly. [*]Shortened the duration and cooldown of the barrier generator.[/list] [b]Bug Fixes:[/b] [*]The skeleton sheriff's aim was off by quite a bit. He will now shoot at players again instead of whatever he was aiming at. [*]giant crabs no longer drop items in strange places. Often far from where they died. [*]A few npcs kept displaying text when attacking you. [*]The barrier generator lasted longer on player 1 than player 2 when used. [*]Unstable wave shell drops no longer destroy crystals on pickup.[/list]