Modify attack mode City added health bar, stability bar, level mark Reduced the frequency of relationship maintenance events in Commander Mode Major changes in commander-in-chief mode: Abolish the state policy system Route cancellation mechanism Cancel the oddity mechanism Modified city stability mechanism: Stability is only useful in Commander mode Increased City Stability cards, restoring 20 city stability at a time If the city control level is less than 30, no economy is provided, and if it is less than 60, the resources provided are halved Cancel the rebellion mechanism of insufficient urban stability When the city attribution changes, if the city stability is 0, the city level will be reduced by 1; otherwise, the stability will be reduced to 60% and the city facility level will be randomly reduced by 1 Unit recruitment will reduce the stability of the city Unable to recruit when stability is below 30 Adjusted the stability of all conquered cities The culture level of a city reduces the cost of city stability when recruiting units Fixed a bug where neutral ai was overpowering its class