This is a turn-based historical chess simulation game Players will experience major battles between 1840 and 1920 The game consists of four conquest scripts, each with three different modes and 60 free conquest years to choose from, where the player takes on the role of a commander
Modify attack mode
City added health bar, stability bar, level mark
Reduced the frequency of relationship maintenance events in Commander Mode
Major changes in commander-in-chief mode:
Abolish the state policy system
Route cancellation mechanism
Cancel the oddity mechanism
Modified city stability mechanism:
Stability is only useful in Commander mode
Increased City Stability cards, restoring 20 city stability at a time
If the city control level is less than 30, no economy is provided, and if it is less than 60, the resources provided are halved
Cancel the rebellion mechanism of insufficient urban stability
When the city attribution changes, if the city stability is 0, the city level will be reduced by 1; otherwise, the stability will be reduced to 60% and the city facility level will be randomly reduced by 1
Unit recruitment will reduce the stability of the city
Unable to recruit when stability is below 30
Adjusted the stability of all conquered cities
The culture level of a city reduces the cost of city stability when recruiting units
Fixed a bug where neutral ai was overpowering its class