0.8.5.1 Version Update Notes

PuPu's Adventure Park

Build an Adventure Park from the ground up! The PuPu clan had just rented a new "playground" from the Dark Goblins. Manage the park, construct park facilities, and grow your clan to serve the expansion of the Park for "hero" customers summoned from other planets!

Ta-da! The major update we previously mentioned is here!! [h3]Since this update involves extensive low-level code reconstruction, previous version save files will no longer be compatible.[/h3] [previewyoutube=JzfFLAu3ZWQ;leftthumb][/previewyoutube] Here are the specific update details: [h2]💻 Gameplay System Adjustments[/h2] · Added the Adventure Journey feature, allowing adventurers of different identities to be assigned goals, sequences, and paths. · Identity Summoning adjustment: Summoned identities can now be adjusted at the summoning circle anytime. · Rent Payment System adjustment: At the beginning of each month, Joy Crystals from the previous month are automatically collected as rent payment. Any excess is returned as Goblin Coins, with fluctuations based on satisfaction during collection. · Added the Goblin Shop: During rent collection each month, Goblin Coins can be used to purchase resources. · Tower of Diligence adjustments: Removed the Public Dormitory feature. When the Tower of Diligence is activated, all idle Pipi in the nest automatically enter Hosting mode and will independently work at assigned buildings in hosting mode. The Exclusive Dormitory feature remains unchanged. · Tower of Wisdom adjustments: Added the Energy mechanism. The fixed level-to-transformation-building relationship has been removed. Players can now freely choose unlocked transformation buildings within the energy limit. · Challenge System adjustment: Removed the random trigger mechanism. Instead, three challenges will now remain constant in the park, updated at fixed intervals. Players can spend specific resources to take them on voluntarily. · Adventure Building adjustments: Pipi can be assigned to work at buildings below their level, but this will consume additional stamina. · Adjustment to adventurers’ Go to Room feature: When assigning adventurers to change their destination building, players can directly select the adventure goal to be executed at that building. · Expand Land Plot adjustment: The expansion system now uses smaller land plots for more granular control. · Swap Box adjustment: Now supports manual configuration of item types available for swapping. [h2]💻 Logic Adjustments[/h2] · Optimized room queuing logic and adjusted capacity limits. · Adjusted adventurer satisfaction calculation: Satisfaction is now determined solely by the number of preferences (smiles) obtained during an adventure. Wishes and commissions no longer affect satisfaction. · Overall adjustment to adventurer logic: Adventurers now follow designated adventure paths. · Adjusted logic for adventurers gaining gold and enhancing combat power. · Adjusted adventurers’ pathfinding mechanisms for wish- and commission-type adventures. · Adjusted logic for adventurers’ selling activities. [h2]💬 Content Adjustments[/h2] · Revised building storylines, interaction requirements, and outputs based on the new commission, wish, and adventure path features. · Adjusted adventurer identity preference types and adventure item categories. · Adjusted Challenge content, rewards, and added difficulty tiers for progressive challenges. · Added Development Points-related building technologies. · Adjusted Policy Card effects. · Revised tutorial steps and content, including guidance on Policy Cards, Challenges, and other features. · Updated content in the manual. [h2]🎨 UI Display & Operation Adjustments[/h2] · Dragging operation adjustments: While constructing buildings or assigning adventurers to rooms, players can now drag the map with the right mouse button without exiting the current operation. · Main page UI layout adjustments: Combined the timeline and calendar while adding a “Rent Estimate” feature. · Adjusted the adventurer identity summoning interface to integrate assignment operations and identity information display. · Revamped the building information interface, dividing it into three tabs: Basic Info, Building Technology, and Storyline. · Rearranged tabs in the Commission Board by region based on unlocked buildings. · Added new tooltips for clarity.