0.8.2 - UX and Audio Improvements, Balancing, RAM & loading optimizations

Oasis Mission: Colony Sim

A Sci-Fi colony and strategy sim with a complex economy, immersive logistics, and a war against the rise of the machines! Build your colony and ensure supplies for your people. Automate industrial ships and create combat groups to defend against waves of enemies.

This update significantly reduces VRAM and RAM usage, resulting in improved rendering speed responsiveness. It also fixes some loading issues with certain textures and objects. [h3]Difficulty and Intensity Adjustments[/h3] In new games, the intervals before the first wave of hacks and enemies, as well as between waves at all difficulty levels, have been increased by 30%. This adjustment makes it easier for players to manage time and eases the early game experience on lower difficulty levels. [h3]Playlist Intensity[/h3] The playlist is now divided into three groups: low, medium, and high intensity, with tracks selected based on in-game events to match the atmosphere. [h3]Energy Network[/h3] The logic of the power networks has been fixed. Now, battery charge can reach 100% if energy generation is sufficient to cover the last cycle's operational costs of the factories. [h3]New Ship Ability - Cargo Drop[/h3] Drop the ship's cargo into a container to clear the overloaded compartment. This is useful in case the compartment is blocked due to unnecessary resources piling up early in the game. [h3]Other Changes[/h3] - The base radius of industrial ships has been slightly increased to avoid issues in hard-to-reach areas. - Building construction is canceled when the construction menu is closed. - Improved sound design for some UI elements.