0.71.255

Wicked Engine

3D engine with modern graphics

- added capsule/point and capsule/sphere intersection functions to lua bindings - character controller: fade out whole character when camera gets inside it - temporal AA frame reset fix (fixes startup crash on Vulkan when temporal AA is enabled) - fixed flickering grass issue on AMD graphics cards - physics fix: rigid bodies that are attached to parent will be detached at beginning of physics simulation - added support for 16-bit PNG loading and writing - terrain heightmap modifier will work with 16-bit PNG - editor: terrain heightmap export will create 16-bit PNG to avoid major precision loss compared to 8-bit PNG