- added capsule/point and capsule/sphere intersection functions to lua bindings
- character controller: fade out whole character when camera gets inside it
- temporal AA frame reset fix (fixes startup crash on Vulkan when temporal AA is enabled)
- fixed flickering grass issue on AMD graphics cards
- physics fix: rigid bodies that are attached to parent will be detached at beginning of physics simulation
- added support for 16-bit PNG loading and writing
- terrain heightmap modifier will work with 16-bit PNG
- editor: terrain heightmap export will create 16-bit PNG to avoid major precision loss compared to 8-bit PNG