A decade ago a civil war tore across the Kingdom. Zack, an orphan, embarks on a mission to improve his loved ones' lives. Uncover schemes, investigate mysteries, and debate the citizens and nobles of Gataela! Will he discover hidden truths that threaten to rip apart the nation all over again?
[img]{STEAM_CLAN_IMAGE}/31931167/5d8becd2420dbce4f88438b60222496df1b48576.png[/img]
[h1]Summary[/h1]
This is a small update to fix a couple issues some users have reported. Of particular interest is the new performance toggle for the "Walking through long grass" effect. If you happen to have a laptop with an integrated graphics card we recommend turning the effect off if you are noticing frame rates dropping.
If you come across any issues, please log them [url=https://steamcommunity.com/app/631860/discussions/1/]here[/url]. For more dedicated support feel free to send us a [url=https://twitter.com/gataelaproject]Tweet or DM[/url], [url=https://discord.gg/vFzxfTnyD8]message on the Discord Server[/url], or email us.
[h1]Change Log[/h1]
[h2]Improvements[/h2]
[list]
[*] Added a performance toggle for the “Walking through long grass” effect in the Options Menu
[*] Can now use the interact key on enemies
[*] Added fade transitions to menu screens
[*] Added weapon-specific battle animations for party members
[/list]
[h2]Fixed[/h2]
[list]
[*] Adjusted VFX/SFX grass definitions so that paths partially covered by grass will have their SFX/VFX triggered
[*] Fixed the movement key being “stuck” in a direction if you released it while talking to NPCs
[*] Fixed newly added party members sometimes not having battle sprites (and crashes associated)
[*] Fixed the minimap saving focused state while transitioning between screens
[*] Fixed post cutscene events that may not be triggered
[*] Fixed anchor points for party member battle animations
[*] Fixed Slash being considered a Gun skill and not a Sword skill
[/list]