Magenta Horizon is a fast-paced 2D action platformer game that is heavily inspired by the Spectacle Fighter genre. Playing as a Reaper of the twisted purgatorial afterlife, push your skills to the limit to destroy the hordes of demons and epic bosses to reach your destination.
Halloween is near, so I have some scary updates for you all.
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[*] Since "that CEO" is gone, I removed the splash screen joke as I promised.
[*] The game used to have a strict set of normal damage and heavy damage from the enemy's side. From now on, each enemy's attack will have a set amount of damage multipliers. This was added for future balancing and conceptual consistency. (for example, there should be a damage difference between getting smacked by a lobster and getting crashed by a train.)
[*] This also means, that some enemies will deal more damage and some enemies will deal less. But overall they will provide the same playstyle to beat them.
[*] Buffed the health of bosses in 2-3 and 3-3.
[*] Added more necklace inventory slots to provide more collectibles in the future. (There are no new necklace pieces yet!)
[*] Completely removed the boss's post-attack delays in Still Alive and Wandering Soul difficulty modes.
[*] Added the warning signal around the health bar which appears when the health is low.
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