SORRY THIS TOOK SO LONG BUT IT'S HERE!!! FINALLY TIME TO GET STICKY WITH SOME EGGS!!! AND MAYBE DO A BIT OF ASCENDING!!!??
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[*]Added bouncy eggs
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[*]Bouncy eggs will bounce off of any surface they touch
[*]They will break after 4 bounces, or if landing on spikes
[/list][*]Added egg doors
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[*]Instead of requiring a key to open it requires a specific type of egg
[/list][*]Added player and egg spikes
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[*]Only the player can collide with player spikes, and only eggs can collide with egg spikes
[*]These are only used in harder levels but it’s a cool level design tool that I really wanted in, will definitely be nice to have when the level editor inevitably comes out
[/list][*]Added bouncy egg menu toy
[*]Old sticky level number changes
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[*]sticky3 → sticky5
[*]sticky4 → sticky13
[*]sticky5 → sticky15
[*]sticky6 → sticky16
[*]sticky7 → sticky19
[/list][*]Level changes
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[*]portal15: merged with portal16
[*]portal16: old level removed and replaced with a brand new level
[*]sticky13 (previously sticky4): added an egg after the first wall jump bit to make it less awkward
[*]sticky15 (was sticky5): changed start position of player; added a sticky egg door at the end
[*]sticky16 (was sticky6): added sticky eggdoor to the first walljump section
[*]sticky19 (was sticky7): replaced last egg with bouncy egg; added a key to hard mode /evil
[/list][*]Sticky egg changes
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[*]Wall jumping gives more vertical height, want to encourage wall jumping more because as it is now it is almost always better to just get height from shooting the egg
[*]Egg shooting while wallsliding on an egg tile will no longer stop your momentum
[/list][*]Smaller changes
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[*]Pressing the main menu button in the pause menu now brings you to the level select
[*]Horizontal springs will not always shoot you upwards
[*]Fixed issue where eggs would go the opposite direction of springs, made egg spring bouncing overall more consistent
[*]Door optimizations
[/list][*]Bug fixes
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[*]Fixed bug where you could jump in the air after quick teleporting with a portal egg
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