[list]
[*]Added “egg tiles” and “player tiles”
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[*]Player tiles stop the player from walking through them, but allow eggs to pass
[*]Egg tiles do the opposite, allowing the player to walk through but not eggs
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[*]Checkpoints
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[*]Added checkpoints to the insane levels and the secret level
[*]Holding ALT while resetting a level will reset your checkpoint and bring you to the end of the level
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[*]Menu Toys
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[*]If you found those secret little egg people that would show up in the main menu when they were collected, those are menu toys
[*]I’ve completely overhauled the system and made it so instead of having to find the secret spots in levels, you can unlock toys by completing all levels in a world
[*]I put so much time into this system because I want it to serve as a sort of achievement system, you will be rewarded with fun menu toys if you complete certain levels or find certain secrets
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[*]As of 0.6.0 there is the 3 egg people you can unlock by completing all of the levels in the first 3 worlds, as well as 1 secret toy
[*]I replaced the secret egg people with something new that I haven’t fully implemented but it is worth checking those spots again
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[/list][*]New timer settings
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[*]Added toggles to show level, world and game timers
[*]With this you can disable world and game timers and only show the level timers
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[*]Color blind mode
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[*]Threw this together really fast, will definitely improve it in the future
[*]Simply adds unique shapes to the different colored eggs with the goal of differentiating them without their color alone
[*]Normal eggs have nothing, portal eggs have a full circle, sticky eggs have a hollow square, and bouncy eggs (currently unused) have a straight line
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[*]Work in progress level progression
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[*]Most of the work on this isn’t shown in the game yet as it’s still in progress
[*]The only change added this update is needing to complete every normal level of a world to unlock it’s hard mode, rather than completing every level in the game
[*]Unlocking insane levels is still the same, beat every hard mode level of a world
[*]Unlocking hard mode or an insane level now saves the game so you don’t get the popup a 2nd time
[*]Planning out normal level progression, probably won’t implement until 1.0; you will only be able to play 3 uncompleted levels in a world at a time. If you haven’t done the tutorial for a world you are required to do so, but after you can skip around a little. The next world will also be unlocked if you have 16/20 levels completed. Been thinking about how I’d implement this for a while now since I obviously want the game to be speedrun friendly and this kind of messes with full game runs. If it becomes a problem and people want to run the game while skipping levels I could implement a mini level select that you can open within a level.
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[*]Old portal level number changes
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[*]portal3 → portal4
[*]portal4 → portal5
[*]portal5 → portal6
[*]portal6 → portal7
[*]portal7 → portal19
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[*]Level changes
[list]
[*]egg7: remade end, completely remade hard mode
[*]egg9: added 2nd spring to end of level, completely remade end of hard mode
[*]egg10: completely changed end of hard mode
[*]egg13: added walls to prevent from skipping entire level, remade hard mode
[*]egg15: changed hard mode to stop from skipping entire level, kept skip in normal level
[*]key3: tweaked hard mode
[*]key11: lowered the door
[*]portal0: changed positions of eggs
[*]portal7: added arrows pointing to golden egg, made golden egg closer, looks more like an S, added cannons and egg tile to hard mode
[*]sticky1: added small new section at end of level
[*]sticky7: removed spiked in the beginning, added a spring at the end (made easier)
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[*]Tiny key changes
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[*]Tweaked door opening jump, you will now always be boosted upward if unlocking a door with a key in your mouth while in the air, if you hold DOWN you won’t do a little hop :)
[*]Changed position of key collision when being sucked, this should prevent sucking keys through walls and keys getting stuck in unsuckable positions
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[*]Updated controller support
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[*]Changed the way controller aiming works, you are now able to grab eggs that are behind other eggs
[*]There’s a cursor controlled by the left stick, the further you hold the left stick the further the cursor is aimed in that direction
[*]Feel like this is the best way to implement controller aiming but it still feels really bad so I’m probably just going to give up on it here lol
[*]Will probably add controller support in the menus at some point but I wouldn’t recommend using a controller to play this game at all
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[*]Smaller changes
[list]
[*]Tutorial text boxes now show the proper keybinds instead of just the default
[*]Added “save debug times” setting, allows you to toggle whether or not times will save if on debug mode
[*]Made so you can right click to teleport to a portal egg after you’ve shot a different egg, before if you shot a portal egg then any other egg you wouldn’t be able to
[*]Added fps cap option to settings, set to 60 by default, can set to 0 to uncap
[*]Fixed sticky egg jump buffering
[*]Hitting escape on the main menu now gives a prompt to close the game instead of instantly closing it
[*]Turned down volume of cannon & cannonball sounds
[*]Added way to toggle discord rich presence, either go into your savefile and change the “rich_presence” variable under “Settings” to false, or use the “discord” console command, think it was causing a crash on windows 11
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