[h2] Android version preview [/h2]
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[img]{STEAM_CLAN_IMAGE}/44561819/927d26cedad05feca87bfffdacf44cf3add5fa85.jpg[/img]
I didn't originally plan to make an Android version because the fragmentation and permission changes on the Android end are really tricky, and people may not need a desktop application that consumes more power than games. But one day, a sentence suddenly came to my mind: Since we've all run here, why don't we keep going?
So after more than a month of testing, the various functions of the Android end were ported. Fortunately, the data architecture did not need to be modified, and there were no major issues with the interaction. In theory, the configuration files of different clients can be shared, making it convenient for users to modify the scene on the PC and import it to the Android version with just one click. In addition to the default touchscreen input, Android also supports external keyboard, mouse, and controller modes, making it convenient for mobile and tablet users to use.
The remaining work is to list various app stores, dealing with various listing rules and different terminal systems is the most difficult part! [b] Please be patient, and I will notify everyone as soon as the Android version is released! [/b]
[h2] Update Content [/h2]
This update mainly aims to improve the support of various input devices for advanced program functions (such as entering editing mode, operating UI, key rebinding, etc.), ensuring that users using different devices can have a complete experience as much as possible.
[list]
[*] Keyboard and Mouse Mode: Change the default grab key to the G key and the default trigger key to the left mouse button.
[*] Controller mode: When a clickable UI appears on the screen, move the virtual cursor through DPad to simulate mouse clicking, dragging, and other operations.
[*] VR mode: Now supports opening menus through the menu key or the X key on the left joystick, allowing for editing mode, browser opening, and other operations.
[img]{STEAM_CLAN_IMAGE}/44561819/c4777ba0f3c422aec389969c23123dd93d6ff60c.jpg[/img]
[*] New: The settings interface has added a "Input Settings..." module, which allows customization of key bindings for some input devices
[img]{STEAM_CLAN_IMAGE}/44561819/070acad7f84567ce39cba2d3feb383098d02da57.jpg[/img]
[*] Optimization: Normal mode, using a circular UI highlight to indicate that the current pointing object is interactive, and displaying the currently activated transformation mode on both sides of the UI during grabbing
[img]{STEAM_CLAN_IMAGE}/44561819/b0983dc93da6cc06ab4088bfe0361f7ca9a7b1b1.jpg[/img]
[/list]