[0.5.6] Optimize Interaction

Alive Desktop

3D Desktop! Make everything interactable!

[h2] Update content [/h2] [list] [*] Optimization: Add Mod loading progress prompt in the status bar. [*] Optimization: Add mouse hover prompts to some UI (for example, the toolbar above editing mode will prompt corresponding shortcut keys, and the status bar icon below will prompt corresponding names). [*] Optimization: Improve built-in help documentation. [*] Optimization: [PC Mode] When grabbing an object and holding down X, scrolling the mouse wheel can rotate the object around the Z-axis. [*] Optimization: [Editing Mode] When adding a new decoration, the attribute window will synchronously display basic information such as the position of the decoration. [*] Optimization: [Editing Mode] Supports clicking the arrows on both sides to collapse the hierarchy and attribute windows. [*] Optimization: [Editing Mode] Add a hierarchical window for easy viewing or multiple selection of various objects in the scene in the form of a list (objects that accidentally fall out of the scene no longer need to keep falling down!): [img]{STEAM_CLAN_IMAGE}/44561819/4d1a23637b084244b0d27b5e9d7ee7b0a4c2efdb.jpg[/img] [*] Fix: UV scaling error in built-in model Pegboard. [*] Fix: Scaling rigidbody objects that use the Joint component (such as chairs) will deform. [img]{STEAM_CLAN_IMAGE}/44561819/5576d5076b32250f20980d54db9401a78898e670.jpg[/img] [/list] Development log: Due to the runtime performance optimization of Unity, it is currently not possible to achieve the function of model vertex alignment. There is still a lot of room for improvement in the editor, and I hope it won't become too cumbersome in the future.