Additions
[list][*] Added the Hyphenate life goal and corresponding reward personality
[*] Added the ability to switch between borderless window and fullscreen mode
[*] Added an in-game hint that suggests ways to earn money
[*] Added the ability to skip less important in-game hints, while keeping important ones enabled, for players who are new to the game but not the genre[/list]
Improvements
[list][*] Display a mod's id in the options menu
[*] Reduce the amount of friends required for the Friend of Everyone life goal from 15 to 10
[*] Improve the Move Lot tool's usability by requiring the lot to be picked up to move it
[*] Added source description text to various emotion modifiers that previously had none
[*] Tinies now get uncomfortable when using a toilet that is in an open space
[*] Work and school actions now display a progress bar
[*] Improved performance of lot imports and exports
[*] Various additional furniture properties like broken and dirty states are now reset back to their default values when exporting a custom map
[*] Speed up game load times drastically
[*] The selected person's AI now defaults to being enabled when starting a new save[/list]
Fixes
[list][*] Fixed chimneys being moved up infinitely when migrating if there are no roofs around
[*] Fixed the opening tool not having an opening selected when first opened
[*] Fixed a crash when copying exported households
[*] Fixed techies always having the Computer On = Brain On emotion modifier if they've never used a computer
[*] Fixed an issue where having two gamepads connected would cause them to navigate menus too quickly[/list]
API
[list][*] A warning is now printed if a mod's id (its mod class's name) is not the same as its assembly name. In the future, this may become a proper requirement.
[*] Furniture texture region names now have to start with the mod id
[*] Explicitly disallow multiple classes that extend Mod in a single assembly
[*] Allow need depletion to be influenced by an action info[/list]