0.46.1

Additions [list][*] Added the Hyphenate life goal and corresponding reward personality [*] Added the ability to switch between borderless window and fullscreen mode [*] Added an in-game hint that suggests ways to earn money [*] Added the ability to skip less important in-game hints, while keeping important ones enabled, for players who are new to the game but not the genre[/list] Improvements [list][*] Display a mod's id in the options menu [*] Reduce the amount of friends required for the Friend of Everyone life goal from 15 to 10 [*] Improve the Move Lot tool's usability by requiring the lot to be picked up to move it [*] Added source description text to various emotion modifiers that previously had none [*] Tinies now get uncomfortable when using a toilet that is in an open space [*] Work and school actions now display a progress bar [*] Improved performance of lot imports and exports [*] Various additional furniture properties like broken and dirty states are now reset back to their default values when exporting a custom map [*] Speed up game load times drastically [*] The selected person's AI now defaults to being enabled when starting a new save[/list] Fixes [list][*] Fixed chimneys being moved up infinitely when migrating if there are no roofs around [*] Fixed the opening tool not having an opening selected when first opened [*] Fixed a crash when copying exported households [*] Fixed techies always having the Computer On = Brain On emotion modifier if they've never used a computer [*] Fixed an issue where having two gamepads connected would cause them to navigate menus too quickly[/list] API [list][*] A warning is now printed if a mod's id (its mod class's name) is not the same as its assembly name. In the future, this may become a proper requirement. [*] Furniture texture region names now have to start with the mod id [*] Explicitly disallow multiple classes that extend Mod in a single assembly [*] Allow need depletion to be influenced by an action info[/list]