0.43.11

Hi everyone! We know it's been a while since the last major update, despite the fact that we usually try to stick to a monthly update schedule. However, we've been hard at work on two major things: the Outright Pride 2024 set and the elder life stage. So stay tuned for the next major update coming soon! Additions [list][*] Added a popup to hire a babysitter that displays when every adult is out of town [*] Added a makeup character creator category and simple blush makeup[/list] Improvements [list][*] Disallow locking the curtain door and staff-only doors [*] Increased the notification history from 512 to 1024 [*] Don't force-save the game on important events like death [*] Made fooling around take a random amount of time [*] Slowed down the eating animation [*] Allow accessing options and notifications from within the character creator [*] Don't bob the gamepad selection outline when UI animations are disabled [*] Made the gamepad selection outline a bit wider when a text paragraph is selected[/list] Fixes [list][*] Fixed a crash when removing objects that are out of bounds on a higher floor [*] Fixed money being charged even when the phone case color is not actually changed [*] Fixed the Travel to World action being available if there is only one world in a save [*] Fixed gravestones without a person in them disappearing on load [*] Fixed hiring one-off employees causing a crash if there are no people in exported households [*] Fixed duplicate exported people being able to be added to the map at once [*] Fixed fooling around between aro and non-aro people failing when it shouldn't [*] Fixed various panels not selecting a default element when using a gamepad [*] Fixed the mailbox flag's rotation being inconsistent [*] Fixed households being able to be auto-generated with no relations between members[/list] Removals [list][*] Removed the very incomplete traditional chinese translation for now. If you want to help get it back into the game, please check out the [url=https://docs.tinylifegame.com/articles/localization.html]community localization docs[/url].[/list] API [list][*] Added SaveHandler.OnBindToType event for overriding type deserialization behavior [*] Updated door type names to be less confusing [*] Added events for modifying the visit priorities of lots and maps [*] Added IUpdatingMemory to make updating memories with custom types optional [*] Goals and choice prompts now also require the mod id to be present in their names[/list]