0.43.11

Tiny Life

In Tiny Life, you control a set of people that live together in a household. You take care of their daily needs, build their skills, forge new relationships... or just mess up their entire life in whatever way you can think of!

Hi everyone! We know it's been a while since the last major update, despite the fact that we usually try to stick to a monthly update schedule. However, we've been hard at work on two major things: the Outright Pride 2024 set and the elder life stage. So stay tuned for the next major update coming soon! Additions [list][*] Added a popup to hire a babysitter that displays when every adult is out of town [*] Added a makeup character creator category and simple blush makeup[/list] Improvements [list][*] Disallow locking the curtain door and staff-only doors [*] Increased the notification history from 512 to 1024 [*] Don't force-save the game on important events like death [*] Made fooling around take a random amount of time [*] Slowed down the eating animation [*] Allow accessing options and notifications from within the character creator [*] Don't bob the gamepad selection outline when UI animations are disabled [*] Made the gamepad selection outline a bit wider when a text paragraph is selected[/list] Fixes [list][*] Fixed a crash when removing objects that are out of bounds on a higher floor [*] Fixed money being charged even when the phone case color is not actually changed [*] Fixed the Travel to World action being available if there is only one world in a save [*] Fixed gravestones without a person in them disappearing on load [*] Fixed hiring one-off employees causing a crash if there are no people in exported households [*] Fixed duplicate exported people being able to be added to the map at once [*] Fixed fooling around between aro and non-aro people failing when it shouldn't [*] Fixed various panels not selecting a default element when using a gamepad [*] Fixed the mailbox flag's rotation being inconsistent [*] Fixed households being able to be auto-generated with no relations between members[/list] Removals [list][*] Removed the very incomplete traditional chinese translation for now. If you want to help get it back into the game, please check out the [url=https://docs.tinylifegame.com/articles/localization.html]community localization docs[/url].[/list] API [list][*] Added SaveHandler.OnBindToType event for overriding type deserialization behavior [*] Updated door type names to be less confusing [*] Added events for modifying the visit priorities of lots and maps [*] Added IUpdatingMemory to make updating memories with custom types optional [*] Goals and choice prompts now also require the mod id to be present in their names[/list]