Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!
New:
- Allow players to have no start region in story editor
- Story tree filter tools to hide unwanted nodes to make the story tree more clean
- Include node id when using filter in story tree editor
- Added 'discard button' to each card in skill tree when hovered
- added 'END_TURN_CALCULATIONS' note during battle processing
- option to play music from story tree
Fixes:
- Fixed runtime related crash without message when loading a scenario map
- Fixed global morale bug when adding units in army menu
- Fixed incorrect error message when saving a battle map of less than 7 tiles in a region.
- Fixed crash going back from hosting MP battle
- Fixed +/- button in army edit not updating slider limits
- Fixed dynamic player objects not properly rendering boats
- Fixed testing map from editor and returning breaks map render
- Fixed player reported negative drinkers bug
- Fixed sea battle (from river) not allowing placement on water
- Fixed castle battles always executing auto-battles
- Fixed several units falling down instead of backward when eliminated. (runtime changes again)
- Fixed story-tree removing HUD causing constant HUD / joystick point recalculations
- Fixed disabled workplace interaction when GUI is disabled
- Fixed instant proton crash at game start
- Fixed battle cam not zooming / tracking in some situations
- Fixed unit effects / archer arrows sometimes rendered behind units
- Fixed card-to-stack depth issues
- Fixed card-to-stack sprite flicker
- Fixed cards sometimes zooming off screen
- Fixed 'don't show again' tutorial card button missing controller snap point
- Fixed main menu input boxes setting incorrect click level
- Fixed a couple remaining memory leaks
- Fixed tutorial tasks not updating in wall mode
- Fixed user reported conflict string crash
- Fixed turn number flickering back and forth on some occasions
- Fixed text colors not inverting for winter properly all the time
- Fixed CPU drain on 'claim region' menu
- Fixed reported crash when not enough slots for escape tiles
- Fixed a rare crash with the invader/raider AI
- Fixed siege crash if defender has 7 units
- Fixed removed click detection / joystick anchors w/ hidden GUI
- Fixed blurry splash screen going from splash -> fullscreen menu
- Fixed army and peasant number fonts different
- Fixed invisible hovered army w/ disabled GUI
Changes:
- hide GUI tool tips when player uses invisible GUI.
- AI to prioritize clearing wastelands when there are no available fields.
- changed neutral AI to not have huge amounts of wheat in stock after a while
- Disabled mercenaries for raiders and invaders
- removed 'X' button from border army menu
- optimization for castle battle tile calculations
- changed skill tree right-click unlock to left-click
- Sped up some animations a little / switched to use delta time
- changed battle cam max zoom to 1.4x from 2x
- changed save files now compress to 10% their old size
- changed updated EN entries to match new skill tree controls
- Performance improvements (text render, outline shader and caching to surface)
- changed controller east face button opens battle radial regardless of cursor position
- changed a number of tooltips to switch between 'left/right mouse' and controller buttons
- Disable disband army in tutorial map
- changed adjusted army font to better fit / align on army sprite
- some tweaks to token animation frequency / surface handling
- started implementing new token rendering system fpr performance improvements (wip)
- performance improvement to dictionary substitutions in strings