0.19.6 (March 31) BETA

Rising Lords

Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!

0.19.6 (March 31) BETA New: - added 'invasion' description to victory mode tooltip - added dynamic staggered chunk load/unload and scaling for performance - enabled changing generals in the story editor - enabled hiding the GUI from the story editor - story editor enabled node(0) reference to objective values. - story editor now allows player without regions - story editor allows importing images for the story book - Added prevention to cycle regions with gamepad triggers to only happen with over map + over HUD states. - Added merchant 10 + 100 increases for gamepad with right west and right north buttons. - steam workshop maps are now snyced on the client - enabled reference nodes for navigating and referencing story editor notes - option to keep a general through a series of missions - prepared basic game parameters to be modable in the future - new chunk based render system in scenarios - addition dynamic loading screen at game start - Added L + R gamepad triggers to cycle through regions Fixes: - fixed fisherman facing incorrect direction / missing outline - fixed crash with second tutorial battle - fixed numerous render bugs w/ chunked render - Walls not rendering right after placement near chunk edges - Chunk 'tile deletion' not refreshing render list - Map tiles not properly being set to 'multilayer' causing half-houses - Season transitions not fading towers & walls correctly - raider army now uses 'raider style boat', fixed the visual bugs - game-restart freezing in loading screen - fixed game-load screen locking up if failure to load resource Fixed a crash after morale victory Fix a raider end turn crash fixed potential crash due to missing army instance Changes: - Added restriction to gamepad bumper buttons to not show when pressed, while in states other than over map + over HUD. - Added gamepad start + select to let army unit amounts be finely tweaked. - Fixed region arrows not working - Fixed region arrows not lighting up - better vRAM management w/ 'loading screen' textures - consoles now have limit zoom snap levels - 'end turn fade' waits until texture pages loaded - 'loading screen' logo & background adjustments