[h2]✨ Major Changes ✨[/h2]
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[*] 🌰 [b]New Stage: Chestnut[/b]
A new stage themed around chestnuts and Spikess.
[img]{STEAM_CLAN_IMAGE}/45096904/2b5b797fc8bcf7fc458d4a197dedd4be9afe2f25.gif[/img]
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[h2]🔧 Keyword Adjustments & New Keyword: Bleed 🔧[/h2]
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[*] 🧪 [b]Poison[/b]
Poison is a powerful theme that focuses on stacking damage but was too strong against melee allies due to its indiscriminate area attacks. The poison mechanic has been adjusted to maintain its delayed AoE fixed damage while reducing the damage dealt to large allies.
[*] 🕵️♂️ [b]Stealth[/b]
Previously, stealth only prevented targeting but did not protect against area attacks. Now, stealth ignores all types of attacks (including their effects). As a unique player effect, we hope players will utilize it in creative ways.
[img]{STEAM_CLAN_IMAGE}/45096904/1aae762c5fb393853785c142d2adebf0b6f83318.png[/img]
[*] 🩸 [b]Bleed[/b]
The new status effect [b]Bleed[/b] was added alongside the Chestnut stage. Enemies with Bleed take fixed damage with every attack. Additional skills and artifacts related to Bleed are under development.
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[h2]🎯 Difficulty Adjustments 🎯[/h2]
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[*] During early access, we received many feedback points regarding difficulty. We are adjusting difficulty to create an enjoyable experience.
[*] Current focus points:
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[*] To address the variance in experience due to component appearances (artifacts, allies, skills), we adjusted appearance rates based on stage progression. Additionally, we are considering adding more fun relics at the common and uncommon levels seen early in the game.
[*] While making the curse lvl 0 more accessible to new players, we aim to keep high lvl curse challenging. Buffs for enemies in later stages will be strengthened.
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[*] Note that these difficulty changes are not final and will continue to improve during early access based on your feedback.
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[h2]⚙️ Fixes ⚙️[/h2]
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[*] Node event [b]“Yoradi’s Classroom”[/b]: prevented upgrade card duplication
[*] Node event [b]“Yoradi’s Classroom”[/b]: lowered unlock conditions
[*] Adjusted projectile locations for ranged area units
[*] Added missing VFX for some bosses
[*] Added UI for displaying cards gained during battle
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[h2]🛠️ Skill Changes 🛠️[/h2]
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[*] [b]Morale Boost[/b]: increased cost, increased buff
[*] [b]Blessing[/b]: changed healing to fixed value, reduced cost
[*] [b]Vitality of Death[/b]: changed healing to fixed value
[*] [b]Injection[/b]: reduced cost
[*] [b]Replicate[/b]: changed effect
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[h2]🛡️ Ally Changes 🛡️[/h2]
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[*] [b]Warrior Raccoon[/b]: +3 health
[*] [b]Slingshot Squirrel[/b]: +2 health
[*] [b]Mute Swan[/b]: decreased attack
[*] [b]Bullfrog[/b]: reduced buff effect
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[h2]🪙 Artifact Changes 🪙[/h2]
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[*] [b]Open Jar[/b]: decreased range increase
[*] [b]Oaken Waster[/b]: increased rarity
[*] [b]Unripe Acorn[/b]: increased stun chance
[*] [b]Taker Stone[/b]: removed recovery effect
[*] [b]Vial of Hardship[/b]: reduced cost
[*] [b]Oaken Shield[/b]: increased rarity
[*] [b]Fork[/b]: increased attack
[*] [b]Sleigh[/b]: increased cost
[*] [b]Broken Mirror[/b]: increased healing
[*] [b]Sandbag[/b]: increased pit duration
[*] [b]Flowerless Pot[/b]: increased rarity
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[h2]📌 Other Changes 📌[/h2]
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[*] [b]Hiim Mushroom[/b] & [b]Yoradi’s Classroom[/b]: cannot be applied simultaneously
[*] [b]Hiim Mushroom[/b]: adjusted buff effect
[*] [b]Yoradi’s Classroom[/b]: reduced unlock requirement
[*] [b]Skull Soldier[/b]: +1 health, +1 poison
[*] Ranged AoE attacks now target the enemy center
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[h2]🐞 Bug Fixes 🐞[/h2]
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[*] [b]Ballista Tortoise[/b] relic [b]“Lock”[/b]: fixed issue where reduced range became shorter than the base range
[*] Hat [b]“Sombrero”[/b]: fixed issue where certain enemy patterns (e.g., Oakquake) caused issues
[*] [b]Pale Elf[/b] skill [b]“Empty Graves”[/b]: fixed issue where no graves were generated
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