0.12.0 Update

[list] [*][b]Body Rotation[/b]: Natural body rotation is now built into all face trackers! By default, Warudo uses "Inverted" body rotation which is similar to Live2D models; you can also set body rotation type to "Normal", which rotates your body proportional to your head rotation. [list] [*]If you would like to disable this, simply go to your face tracker and set "Body Rotation Type" to None. [/list] [*][b]Secondary Pose Tracking:[/b] You can now set up MediaPipe/Leap Motion/StretchSense as secondary pose tracking in the onboarding assistant! This allows you to easily combine full-body tracking with finger tracking. [*][b]BlendShape Sensitivity:[/b] You can now adjust global blendshape sensitivity in all face trackers. [*][b]Fix Window Size:[/b] You can now fix the window size in Menu -> Settings so that you don't accidentally drag the window borders during a stream! [*][b]Lip Sync:[/b] Added a volume threshold option so that lip sync is only triggered when you are talking; also no more delays / desynchronization! [*]iFacialMocap/MediaPipe now has proper "Is Tracked" status [*]Better error handling when loading a VRM 1.0 model [*]Blueprint related: [list] [*]Added "Is Face Tracked" output to the Get MediaPipe Tracking Data node [*]Set Asset Transform / Position / Rotation nodes now have tweening support as well as a world/local option [*]All nodes with a "Transition Time" data input now have a "On Transition End" flow output [/list] [*]Issues fixed: [list] [*]Lip sync requires constantly restarting the microphone [*]Interaction nodes (Throw Prop, Launch Liquid, etc.) does not use world position of source asset [*]Camera bounces when switching virtual camera in the director [*]VRM BlendShapeClip "Is Binary" flag is not read when importing VRM expressions [*]GIF stickers spawned from Spawn Sticker nodes do not loop [/list] [/list]