0.1.42: Ctrl-Z

[h1]Player Abilities: [/h1] [list][*]Have been removed and will be rethought. [/list] [h1]Balance: [/h1] [list][*]Replenish is now applied over a short duration instead of instantly. [*]Sacrifice damage taken penalty reduced 40% -> 30%. [/list] [h1]General: [/h1] [list][*]Classic order mode is back, plays nicely with the role system. [*]Increased build and repair score. [*]Rupture has a new impact that is optimized. [*]Improved some weapon effects. [*]Morning: Added environment SFX. Decals won't render on top of trees anymore. Updated grass texture and materials, should render properly with ambient occlusion and generally look better. [*]Minor player AI improvements. [*]Dial up damage taken self sfx volume. [/list] [h1]Standard Mode Commander: [/h1] [list][*]Fixed sometimes not rebuilding workers. [*]Will now research tier 2 units/weapon before trying to replace a lost early expansion. [*]Now enabled on LostHills. [/list] [h1]Fixes: [/h1] [list][*]Handle spec condition at end match. [*]Hide prompt to play if waiting post match. [*]Fix "Minor UI/Hud bug: Spectator can click on "loadout"". [*]Fixed out of combat duration not working once server has been up for an hour. [*]Commander view preview only if commander is human (doesn't work otherwise). [*]Fixed gadget playerstate info, fixing some death event info bugs. [*]Prioritise role orders over spots. [*]Add missing commander ability 4 keybind. [*]Bots will now attack workers and npcs more effectively. [*]Fix first strat vote on a server not working. [/list] [h1]What are we doing next?: [/h1] [list][*]Network profiling and improvements. [*]Performance profiling and improvements. [*]Balance tweaks. [*]As always, fixing bugs. [/list]