[h1]Player Abilities: [/h1]
[list][*]Have been removed and will be rethought.
[/list]
[h1]Balance: [/h1]
[list][*]Replenish is now applied over a short duration instead of instantly.
[*]Sacrifice damage taken penalty reduced 40% -> 30%.
[/list]
[h1]General: [/h1]
[list][*]Classic order mode is back, plays nicely with the role system.
[*]Increased build and repair score.
[*]Rupture has a new impact that is optimized.
[*]Improved some weapon effects.
[*]Morning: Added environment SFX. Decals won't render on top of trees anymore. Updated grass texture and materials, should render properly with ambient occlusion and generally look better.
[*]Minor player AI improvements.
[*]Dial up damage taken self sfx volume.
[/list]
[h1]Standard Mode Commander: [/h1]
[list][*]Fixed sometimes not rebuilding workers.
[*]Will now research tier 2 units/weapon before trying to replace a lost early expansion.
[*]Now enabled on LostHills.
[/list]
[h1]Fixes: [/h1]
[list][*]Handle spec condition at end match.
[*]Hide prompt to play if waiting post match.
[*]Fix "Minor UI/Hud bug: Spectator can click on "loadout"".
[*]Fixed out of combat duration not working once server has been up for an hour.
[*]Commander view preview only if commander is human (doesn't work otherwise).
[*]Fixed gadget playerstate info, fixing some death event info bugs.
[*]Prioritise role orders over spots.
[*]Add missing commander ability 4 keybind.
[*]Bots will now attack workers and npcs more effectively.
[*]Fix first strat vote on a server not working.
[/list]
[h1]What are we doing next?: [/h1]
[list][*]Network profiling and improvements.
[*]Performance profiling and improvements.
[*]Balance tweaks.
[*]As always, fixing bugs.
[/list]