The Prisoning: Fletcher's Quest

After a psychologist visit goes terribly wrong, you find yourself trapped in the mind of a game developer on the brink of physical and emotional burnout during the final stages of an intense project. Experience a metroidvania-lite drenched in anxiety and based on a very true story.

After a psychologist visit goes terribly wrong, you find yourself trapped in the mind of a game developer on the brink of physical and emotional burnout during the final stages of an intense project. Experience a metroidvania-lite drenched in anxiety and based on a very true story.

Help Fletcher Howie Jr. escape his mental prison and save the day!

Features

  • Based on a true story and definitely inspired by real events

  • Upgrades, weapons, bosses, enemies and all that jazz

  • Contains story*

  • Have you ever seen a honky-tonk man as naked as the day he was born? Contains full frontal pixel nudity!

  • Completely free of jazz fusion!

  • Procedurally generated metroidvania, whatever that means.

  • Do you like movies about gladiators? 

  • これが読めれば日本語が読める。

(* This game is not recommended for anyone with a peanut allergy)

But hey, not down with anxiety? All of the points above can be completely skipped as you plow your way through another tight platformer with killer mechanics (meaning you can kill basically anything that moves), a banging chiptune soundtrack (we couldn’t afford real music), and more pixel art than you can possibly stomach!

Frequently Answered Questions

What is this?

  • This is a prototype of a game we originally created back in 2020, also known as the best year ever. We decided back then to not make this game but now we’re back more broke and desperate than ever and we’re ready to make this thing a reality. To make sure this game will be a success, we asked three friends of ours and at least one of them was very excited, one didn’t reply and one said we should get real jobs instead and stop calling him.

Is this a procedurally generated metroidvania?

  • Honesty is very important to us and when we're writing this we're not sure exactly what procedurally generated means. But what we've done is that we have a huge amount of different made rooms and each session they randomly appear so every turn is different!

When will this release?

  • SOON.