The Chronicles of Eleos: The Hall of Azaron

The Chronicles of Eleos: The Hall of Azaron is a classic RPG where we control an archaeologist wizard on a journey through the continent of Eleos, a place with various peoples and cultures and full of mysteries and craziness just waiting for a nosy enough wizard to reveal them.

The Chronicles of Eleos: The Hall of Azaron is a classic RPG where we control an archaeologist wizard on a journey through the continent of Eleos, a place with various peoples and cultures and full of mysteries and craziness just waiting for a nosy enough wizard to reveal them.

During your journey you'll make choices that will alter certain aspects of the plot, even interfering with the endings you may have. Choices really make the difference, being able to change who lives or dies, when to form a friendship or an enmity and why not even a romance, who to ally with or who to face. All this is in your hands during your journey across the continent.

the Plot

Millennia ago, the legendary wizard Azaron mastered magic and passed his knowledge on to his apprentices in the court of Azaron. However, in the present day in Eleos, magic is frowned upon and Azaron and its legendary court of wizards is nothing more than a myth, it's up to you now to prove the existence of Azaron and perhaps improve people's view of magic or even make it worse?

wizards Use Magic Don't they?

Yes they do, but don't feel trapped by it, in the game we have a system of perks that can be acquired and eventually unlocking a class change.

There are 5 specialized classes to choose from, each for a different type of gameplay.



Want to slam your staff on your enemies' heads instead of using magic? Of course, why not, pick the Battle Mage specialization and show them that a staff isn't just for casting fireballs.

And what about Summons? The druid will give you everything you need to commune with nature while your summons wipe out the enemies.

These and other Specializations Await You.

but What About Magic?

Ah yes! In the game we have 10 different elements and every creature in the world has its weaknesses and strengths, it's up to you to test or look for knowledge in books or talking to NPCs. There are over 80 spells for you to learn, whether by finding a book in a ruin, buying it from a book seller or even learning it from another mage.

is This A Lonely Journey?

It can be if you want, but if you prefer to be accompanied there are 7 party companions that can be recruited, apart from summons and casual company for one quest or another.

speaking Of Quests...

In addition to the plot, the cities and maps of the five chapters are filled with quests ranging from the classic “they stole my goat” to “I found an ancestral relic that will destroy the world”, but none of that is our hero’s business, which he can simply ignore everything and move on, interfering or not is your choice and may or may not come back to haunt you later.