We're almost there, the planets are aligning for the launch of the Chronicles Eleos, but first let's take a look at what we've done recently.
[h2]The road so far[/h2]
An elemental affinity system fully integrated into the game, where the more the mage uses an element, the stronger he will be with that element and less with the direct opposite, this also influences elemental resistances and gives you a unique skill that only works when your affinity is high.
New clothes that are unlocked by the affinity system and can be exchanged in the magic wardrobe.
Bosses have been revised and now use unique strategies, making them more than just a stronger enemy.
Offensive items have been added to be used by both the wizard and his companions.
Arcanum, our upgrade system beyond leveling, has been revised to be faster and less time-consuming.
Interactions have been added to most objects on all maps. That's right, no more just being there for scenery, poking around the map can yield items, lore and much more.
Endings have been added. 3 main ones with variations depending on romances and choices.
Some of these things had already been announced on our discord server, but over the last three months we've revised much of the game's content during our playtest.
[h2]what we're brewing[/h2]
And it was precisely during this test that we made the decision to focus our development on the core of the game. We still have around 20 side quests that we want to put into the game, but we preferred to focus on those that had a direct impact on the main plot. (We currently have around 60 quests in the game, some of which are unmarked.)
[h3]Speaking of the main campaign, it's complete and can be experienced from start to finish!
[/h3]
However, we didn't want to leave this extra, non-main content out, so we decided to release the game in Early Access this first half of the year with its campaign, systems and most of its secondary content ready.
Over the next few months we'll be delivering side quests, a system that will allow you to revisit completed chapters after finishing the campaign and we'll be trying to integrate the game even more with steam (Status and Achievements).
A Roadmap will be published by us shortly after launch.