Inspired by similar software and pixel art tools, SpritePile is an attempt at creating the very best tool to create...
Sprite Stacks! It was developed for use with primarily 2D games.
I created this software while developing my own game which uses sprite stacks and found myself disappointed with the tools available to me. This was designed to do everything I felt was missing from other programs... and to do it better.
Features
The Basics
Saving and loading projects (won't break between versions)
An options menu with lots of helpful settings
Shortcuts for all tools/symmetry/menu options (read documentation)
Comes packaged with three sample projects
You can easily import sprites from other software to SpritePile using slices
Drawing Tools
Pencil
Line
Bucket
Color Replace
Translate
Color Picker
Selection
Symmetry
None
X
Y
X / Y
Canvas
Supports powers of 2, up to 256x256x256
Onion Skin, forwards and backwards up to 5 in each direction
Grid/Axis can be toggled
Color Palette
Use W, A, S, D to navigate around the palette without using your mouse
Easily import new color palettes
Add or remove colors from within the options menu
Comes packaged with a few pretty color palettes to try out
Layer List
Copy/Paste multiple layers
Draw across all selected layers at once
Add/Remove layers freely
Live Preview
Move, rotate, and zoom the camera
Auto-rotation can be toggled
Render quality can be increased up to 4x
Both 2D and 3D rendering
Export
Sprite Sheet, scaled up to 8x and up to 64 angles
Slices, generally used for sprite stacking in games