SpritePile 2.0 coming soon! (Wishlist it now!)

The store page is up, [url=https://store.steampowered.com/app/1757120/SpritePile_20/]SpritePile 2.0 is here![/url] It will be officially available for purchase on January 27th. You can of course glance at the store page or watch the trailer to get an idea of what the new SpritePile features. [previewyoutube=SPJptVdY5Z4;full][/previewyoutube] [h3]I'll try to summarize some of the most notable changes in version 2.0[/h3] [h2]Rotations[/h2] [img]{STEAM_CLAN_IMAGE}/35183634/b1272111d5e4422da737451984d47650c28e0752.gif[/img] [h2]Color Palette Editor[/h2] [img]{STEAM_CLAN_IMAGE}/35183634/65d815741cef0375c1e93fd1bf0b6bc8ab292d67.png[/img] [h2]A Much Improved 3D Preview[/h2] [img]{STEAM_CLAN_IMAGE}/35183634/ee469e7dcd224c5e9fbc34905a325763762fb830.png[/img] [h2]Hyper Optimized OBJ Export[/h2] Quoting the documentation about this feature: [i]"The good model groups voxels that are the same color into larger cubes to reduce the number of triangles/faces. This method of optimization is called Seabass³"[/i] [img]{STEAM_CLAN_IMAGE}/35183634/5035bb81b9dbb0b707ab9b489d6c93786c20a931.gif[/img] [h2]Slightly Less Exciting Features[/h2] [list][*]Significantly improved performance [*]More tools [*][url=https://github.com/Seabass-PE/SpritePile2_Documentation/wiki]Proper documentation[/url] [*]Improved 2D preview that makes seeing depth easier [*]Rebindable inputs[/list] [h2]Are there any features from 1.0 that aren't in 2.0?[/h2] Nope! I made sure to include every feature from 1.0 and to improve on them where possible. A good example of this is that the selection tool now works how you might expect, drawing will only apply to the selected area.