Every move you make is being followed by a Colossal Policeman. Piss him off, flatter, disappoint and lie or even romance a Giant to escape in this kafkaesque immersive-sim.
You're an ordinary no-one, who hasn't done anything noteworthy, let alone... a crime. Must be a mistake, yet this morning you were arrested. Pack your stuff and leave as fast as possible, but be wary - every move you make is being followed by a Giant-Policeman.
- While exploring potential ways to get to the train station you see the ticket gate.
And in a true immersive-sim manner, there always are a few options to solve every problem that you face.
- Try to give a gift to the cashier, and she might give you a ticket for free.
We refresh the standard immersive-sim formula by making you manage the characters' moods, similar to tamagotchi or sims-like games.
- If you want to keep a gift as a backup in case things go south — just break the ticket gate, or sneak into the cashier’s booth at night to steal a ticket.
- While breaking into the cashier's booth you made too much noise and woke up the Giant. Now you need to run for your life and seek shelter.
Safe zones are the homes of the various characters in the city. They may choose to help and invite you in, depending on the strength of your relationship with them. Everything comes at a cost, and if relationships are strained, the player will have to find common ground with the sewer inhabitants.
- Sell off any found or stolen goods to give yourselves an edge moving forward.
Tamagotchi. Every character in the game, including the lawbringer, has a tamagochi-like mood system.
Dialogue system. Reactive system with free phrase selection.
Theft. The player can steal items from the streets, rob apartments, and shops.
Stealth. The Town is constantly watching. If you piss them off, they’re gonna threaten you with the police. But remember, they hate you as much as they hate the Giant.
Time. Time is the key. Everyone, from cars and trains to people and Giants, has their own life schedules.