Militsioner DevLog #3 - Dialogue with the policeman, trains and city views

Militsioner

Every move you make is being followed by a Colossal Policeman. Piss him off, flatter, disappoint and lie or even romance a Giant to escape in this kafkaesque immersive-sim.

Hi, this is TallBoys, developers of the game Militsioner. In this post we will explain how the development has progressed. Now, we are working out the technical part of the dialogue system. For example, here we show various reactions to your replies. [previewyoutube=VlNi0FjzumY;full][/previewyoutube] Most of the game will be focused around the points of escape. So we continue to add and refine various train and station features. [previewyoutube=ejtPCwWk7wo;full][/previewyoutube] [previewyoutube=X9vj_m5Blcw;full][/previewyoutube] [previewyoutube=KcdZM6e9nMI;full][/previewyoutube] Forest outside of town: [previewyoutube=itxscpZO_3Q;full][/previewyoutube] A few concepts for a city mood. [img]{STEAM_CLAN_IMAGE}/38322664/3f38c5c50e0b611e7713e98c3140cbfa7c871882.png[/img] [img]{STEAM_CLAN_IMAGE}/38322664/861fecbd27c3f9ff70d3e1826274e4f0832577d4.png[/img] And we also regularly post our updates on social media: https://www.tallboysgames.com https://www.twitter.com/mytallboys https://www.facebook.com/mytallboys https://www.instagram.com/mytallboys https://www.tiktok.com/@tallboys https://www.discord.gg/7gP2hCW