LIVING HELL is a 1–4 player online co-op horror set in Pelican City. The collapse of the ozone layer was catastrophic and solar radiation triggered widespread, terrifying mutations. As a team, travel into the city at night to bring back specimens for the government’s research AI, DAWN-4o.
BRING BACK SPECIMENS
Deliver mutated samples to DAWN-4o to fuel her research into keeping you alive. Each phase helps her learn and adapt, unlocking new schematics and upgrades. Failure to comply means losing power to your shelter.
TRUST NO ONE
Venturing outside in Pelican City means coming face to face with humans and animals twisted into nightmarish distortions of nature. Their unpredictable behavior will keep you constantly looking over your shoulder. Just remember that nobody is immune to the radiation's mutating effects.
RACE THE SUN
Scavenge for essential supplies by night while managing your Thermal Load with hydration. Escape to your shelter before the sun rises or be consumed by blistering solar radiation.
EXPLORE PELICAN CITY
Travel by subway to hand-crafted districts, each with multiple building interiors and layouts that change every run. Immerse yourself in the charred ruins of a once thriving modern city where danger now lurks around every corner.
TOGETHER OR ALONE
Choose from 8 playable characters with unique passive abilities. Proximity chat, walkie-talkies, shared storage, and persistent saves. Feeling brave? Venture into the city alone in offline single-player mode.
SCAVENGE AND CRAFT
Find materials to craft weapons, tools, and consumables to keep you and your team alive.
FEATURES
Six hand-crafted city districts with building interior layouts that change each run
Eight playable characters with unique passives
More than a dozen mutated creatures with varied behaviors
Crafting and inventory systems inspired by classic survival horror
Immersive proximity voice chat with lip-sync
Persistent save files across sessions
Full gamepad and Steam Deck support
Unique mix of retro-inspired visuals and modern rendering for immersive gameplay with high performance
Client prediction and lag-compensation network systems for snappy combat