With 100+ truly unique units, Zero-K is an RTS of freedom and creativity, tempered by a decade of refinement. Sculpt land into a castle and throw invaders off it with a Jugglenaut. Explore a massive campaign, solo or co-op. Hop online for epic 32 player battles or fast paced 1v1, on 100s of maps.
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Likho has a new model by brunocb, giving it a proper singularity bomb. This update also has many fixes and a few balance changes. Some of the fixes are due to an engine update, such as a decades-old bug that caused reverse-built units to sometimes try to slide off the map. On the balance front, Bulkhead now has a bit more range than Stinger, Duck is a bit better, and Disco Rave Party spins faster.
[h1]Balance[/h1]
[b]Duck [/b]is no longer the equal-slowest raider.[list]
[*]Speed 90 -> 93 elmo/s (no longer matches Bandit)
[*]Missile range 235 -> 232 (matches Bandit)
[*]Missile turn rate increased by 16% so it reliably hits Dart.
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[b]Bulkhead [/b] is more sturdy and can safely shoot at Stinger.[list]
[*]Stays deployed while mid-air
[*]Range 600 -> 640
[*]Sight range 660 -> 700
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[b]Crab [/b] and [b]Bulkhead [/b]can deploy mid-air.
[b]Kodachi [/b]is killed in one fewer shots by Dagger.[list]
[*]Health 680 -> 660
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[b]Disco Rave Party[/b] has all its bearings replaced.[list]
[*]Base turn rate increased by 25%
[*]Maximum fire rate increased by 6.7%
[*]Spin-up rate increased by 18%
[*]Increased minimum turn rate by 25%
[*]Can turn without spinning down so far, as a result of the above.
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[h1]Features[/h1]
[list]
[*]Added new Likho model (thanks brunocb).
[*]Added optional radar colour in LOS and fog stripes, under Settings/Interface/Map/Radar Color.
[*]Added animation-stun to most striders. They no longer return to a netural stance while stunned.
[*]Guarding units can now be automatically set to lower selection rank under Settings/Interface/Selection/Filtering (thanks Amnykon).
[*]Improved overdrive payback tooltip.
[*]Added metal shared, energy excesses, and energy shared graphs.
[*]Mods can now include their own modoptions files.
[*]Reordering factory queues no longer forgets Alt-insert.
[*]Cloaked units no longer try to shoot at unseen mexes.
[*]Free-For-All games are now not counted for ranking immediately, rather than being discounted when the server restarts (thanks Shaman).
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[h1]Fixes[/h1]
[list]
[*]Fixed rally points of factories with structures right in front of them.
[*]Fixed overlob prevention vs. jumpjets.
[*]Fixed a shadow bug caused by UI scaling.
[*]Slowed Detriment can no longer be stolen by transports.
[*]Fixed defense range circles for ballistic projectiles (thanks Helwor).
[*]Fixed Djinn deployment when told to stop while stopping.
[*]Fixed being able to click twice to start a skirmish game.
[*]Fixed reverse-built nanoframes sometimes sliding off the map (thanks marcushutchings).
[*]Fixed queuing dense line moves (recent engine bug, thanks marcushutchings).
[*]Fixed structure ground decals persisting after death (recent engine bug, thanks marcushutchings).
[*]Fixed an issue with action registering (thanks Helwor).
[*]Made UnitLeftRadar more consistent (thanks Helwor).
[*]Terraform construction can no longer catch fire.
[*]East-facing morphs no longer result in West-facing units.
[*]Fixed lingering noammo icon on wreck tooltips.
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