YIIK Balance Update Option

YIIK: A Postmodern RPG

In this surreal Japanese-style RPG, when a mystery woman vanishes from an elevator in front of his eyes, fresh graduate Alex assembles a squad of internet misfits to investigate her disappearance. Tackle turn-based battles with a novel blend of twitchy minigames, weird weapons and weirder enemies.

Hey! [i]We've uploaded a new optional build for YIIK. [/i] [list] [*] This new build reworks the balance of the game taking feedback into consideration. We've improved the attack power of SKILLS as well as lowered enemy HP, etc. [*]Speeds up the general playback of battle. [*] Fixes the issue preventing some players from unlocking 2 achievements. [*] And a few other general fixes. [/list] We've put it up as an optional branch as we're still preparing a few other fixes and testing this balance to make sure it's good enough before calling it the new version. So, please leave us feedback on how the changes feel to you or if there is anything else you'd like to see so we can consider it. One thing we've seen requested is an option to play the game without mini games like a traditional turn based RPG. This is something we're experimenting with and we'll update you when the option is ready to try out! [b]the latest YIIK build is up in the experimentalbuilds branch. to access, use the password: youneedtoletmeinside if you want to check it out.[/b]