Yaoling: Mythical Journey is a creature collecting Eastern fantasy RPG featuring an world filled with rich stories and unique Yaolings. Tasked to uncover a mysterious evil, you embark on a journey with your Yaolings, forming new friendships, engage in intense battles, and face countless challenges!
New game mode "Martial Tournament" has been added!
With the demons under control, the Martial Tournament has resumed. Master Hongfu has received an invitation to send his disciples to participate. Head back to the village to learn about the details!
The Martial Tournament is hosted once per day. The tournament prohibits the use of charms and buffs, and will now deplete Spiritual Energy.
Winning in the tournament will reward Honors, which can be traded for Gold Talent Jades. The Honors Shop will be refreshed every four days.
Come compete against Yaoling Keepers from all parts of the world!
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In this update, Yaolings will also be getting a new behavior update. For example they can appear to be sleeping or worried.
The new hugging and smacking interactions have also been added. Hugging a worried Yaoling will increase their intimacy.
Yaolings can now also be found sleeping in the wild. While sleeping, their awareness will not increase.
The sorting function in the Spirit Shrine has been revamped, now allowing different combinations of filters to be used together. Details are below:
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Introspection difficulty has also been adjusted:
Enlightenment - wild Yaolings Max HP increase by 80% (from 100%), ATK increase by 50% (from 80%), MAG increase by 30% (from 50%)
Testament - wild Yaolings Max HP increase by 160% (no change), ATK increase by 90% (from 150%), MAG increase by 70% (from 100%)
Union- wild Yaolings Max HP increase by 300% (from 320%), ATK increase by 120% (from 280%), MAG increase by 100% (from 220%)
Bug Fixes:
Fixed the bug where eggs produced when in the egg selling menu would disappear.
Fixed the bug where Wraithstress' target will disappear instantly when being executed.
Fixed the bug where pulling abilities pushed opponents away instead.
Fixed the bug where Crowlet's line of abilities only enhanced the projectile's damage on the first target hit.
Fixed the issue where some cosmetics were unobtainable (all chests have been reset, only one of each cosmetic item will remain even with multiple obtained)
Fixed the issue where the final cutscene with Agu does not trigger (all Dark Star cutscenes have been reset)
Content Updates:
Pawnda's line of abilities are now more accurate.
Updated Shask's line of abilities' target selection.
Updated text and descriptions.
Stats and Status Adjustments:
Bleeding: Take 10% missing health damage when attacking, 25% when using abilities, lasting 7 sec. (From: Take additional damage equal to 5% of missing HP when attacked)
Burning: Take 26 Fire Damage/Sec, damage by 4 per target level. (From: Take 16 Fire Damage/Sec, damage by 3 per target level)
Frozen: Attack Speed -50%, Move Speed -70%. (From: )
Poisoned: ATK, MAG -30%, lasting 8 sec. (From: Attack Speed, Move Speed -50%)
Paralyzed: Chance to become immobilized every second and take 2~12% current health damage, lasting 8 sec. (From: ATK, MAG -20%)
Shield: Max shield obtainable is now equal to Max HP. (Originally not capped)
Status Buildup: Status now applies proportional to HP lost. (Originally calculated based on damage received)
WIT: Mana gained through WIT is now calculated by HP lost. (Originally calculated off of damage received)
Talent Adjustments:
Charity: Upon death, allies' Mana recharge increase by 30, lasting 3 sec (From: Upon death, recharge allies' Mana by 30%)
Charity SE: Upon death, allies' Mana recharge increase by 30, lasting 6 sec (From: Upon death, recharge allies' Mana by 70%)
High Spirit: Gain 180 Mana at the start of battle (From: Gain 200 Mana at the start of battle)
Energetic: Gain 60 Mana at the start of battle (From: Gain 30 Mana at the start of battle)
Starfall SE: 10% chance to summon a meteor shower dealing {0} fire damage. (From: 13% chance to summon a meteorite on the target's location on hit, dealing {0} fire damage)
Lacerate: When attacks hit Bleeding enemies, apply Wounded: inflicts 5% missing HP as damage per unit traveled. (From: when attacks hit Bleeding enemies, apply Wounded: inflicts 2% missing HP as damage per unit traveled)
Defile: When attacks hit Poisoned enemies, apply a stack of Strong Poison: deals 1% Max HP damage per second up to 20 stacks, half effective against Demons. ( From: When attacks hit Poisoned enemies, apply Strong Poison: deals 5% Max HP damage per second)
Smite: When attacks hit Paralyzed enemies, deal an additional {0}~{1} lightning damage and trigger the Paralysis damage and status. (From: When attacks hit Paralyzed enemies, deal an additional {0}~{1} lightning damage)
Hurricane: 20% chance to deal an additional {0} wind damage on hit and decrease target weight by 4 points for 5 seconds. (From: 20% chance to deal an additional {0} wind damage on hit and decrease target weight by 2 points for 10 seconds)
Bloodshot: Gain 25% lifesteal (From: Gain 15% lifesteal)
Judicator: Every 30 seconds, summon a blade of judgment, dealing {0} true damage to the opponent with highest HP, deals 10% more damage for every other opponent alive. Damage= 200+20*level. (From: Damage= 200+10*level)
Ignition, Ice Cold, Venomous, High Voltage, Gale: Deal 75% additional element damage on attacks after casting an ability, lasting 6 seconds (From: deal 100% additional element damage on attacks after casting an ability)
Intuition: Crit Chance increase by 20%, Crit Damage increase by 80% (From: Crit Chance increase by 20%, Crit Damage increase by 100%)
Prideful: Crit Rate -20%, Crit Damage +80% (From: Crit Rate -20%, Crit Damage +100%)
Arsonist: When attacks hit Burning enemies, extend the duration of the burn and increase burn damage by 10%, stacking up to 20. (From: when attacks hit Burning enemies, extend the duration of the burn)
Gyrate: Attacks have a 30% chance to deal 100% splash damage (From: attacks have a 35% chance to deal 60% splash damage)
Cleanup Crew: Every 7 seconds, cleanse an ally of one debuff, Radius: 7. (From: every 6.5 seconds, cleanse an ally of one debuff, Radius: 5)
Extrovert: Attack Range decreases by 6, DEF increases by 20. (From: attack Range decreases by 5, DEF increases by 20)
Armored: Gain {0} points of shield at the start of battle. Shield strength increases with level. Lv0~100 = 50~950 shield. (From: 50~550 shield)
Life Sap: Heal 30% of HP on kill. (From: heal 20% of HP on kill)
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