Yaoling: Mythical Journey is a creature collecting Eastern fantasy RPG featuring an world filled with rich stories and unique Yaolings. Tasked to uncover a mysterious evil, you embark on a journey with your Yaolings, forming new friendships, engage in intense battles, and face countless challenges!
Bug Fixes:
Fixed an issue where two Fortune's Ward can be obtained on the map.
Fixed an issue where Frosly could not mate with other evolutions of its line.
Fixed an issue where Lurkwulves and Bandiwulves were not able to mate.
Fixed an issue where Rockoons could mate with Lurkwulves.
Fixed an issue where certain blue Talent Jades were not appearing in the Spirit Gem Shop.
Fixed an issue where using Yaoling Treasures can result in negative values.
Fixed errors in the game tips glossary.
Fixed an issue where the rare color of Reinkoil was not displayed correctly in the details.
Fixed an issue where selecting Orby to follow will prevented the save file from loading in.
Fixed an issue where Inferdoe's lifesteal will trigger Overpower, in turn losing HP.
Fixed an issue where some bosses occasionally did not use abilities when their mana was full.
Fixed an issue where the elite icon was not visible during mating in the Jade Cabin.
Fixed an issue where allies healing themselves after the use of Thunderous Cleave skill would take damage.
Fixed an issue with Lotmosa's skill, where it added 10x magic power to temporary health but only applied 1x magic power.
Fixed an animation error for Excaladin.
Corrected the skill description for Massacroc to "Gain 80 defense penetration."
Fixed an issue where Nyxsa's buff could only stack up to 10 times.
Fixed an issue where the Gunster evolution line could not learn summoning talents.
Fixed a missing “dark” damage type tag in Noculipse’s skill description.
Fixed numerical display errors in some Yaoling ability descriptions.
Fixed an issue where the "Gale" talent's 100% additional wind damage bonus did not match the actual effect.
Fixed an issue where the “Deft Hands” talent only added 15 points of magic power instead of the intended 15%.
Fixed an issue where Pangoling elites would not use skills when its mana was full.
Fixed an issue where the "Alpha" talent displayed as blue instead of purple.
Fixed an issue where Lumicarp did not self-destruct for a long time even with full mana.
Fixed an issue where Sinrudis could learn melee talents instead of ranged talents.
Fixed an issue where Shadowtail’s skills could not crit.
Fixed an issue where players could repeatedly submit bait during Caravan Expeditions to infinitely generate gold.
Fixed an issue where egg hatching could result in both superior and inferior talents, causing conflicts.
Fixed errors where certain areas allowed characters to walk out of the map.
Fixed issues where paper golem, moss golem, and stone golems taunts did not taunt properly.
Corrected the duration of Ice Spike terrain from Ursalanche's ability.
Fixed an issue in battle preparation where the ground remains blue even though the onfield limit has been reached.
Fixed an issue where the “Consecrated” talent's immunity to debuffs was completely ineffective.
Fixed an issue where Colostiff’s skill triggered infinite lightning strikes, causing the game to freeze.
Fixed the issue where the abilities of the Zpear line do not crit.
Fixed the issue where the abilities of the Bax line do not crit.
Fixed the issue where the abilities of the Swotter line do not crit.
Fixed the issue where the abilities of the Floop line do not crit.
Fixed the issue where the abilities of the Pangoling line do not crit.
Fixed the issue where the abilities of the Lullahorn line do not crit.
Fixed the issue where the abilities of the Grimpaw line do not crit.
Fixed the issue where the abilities of the Masstiff line do not crit.
Fixed the issue where the abilities of the Spearfin line do not crit.
Fixed the issue where the abilities of the Songcada line do not crit.
Fixed the issue where the abilities of the Moustrike line do not crit.
Fixed the issue where elites couldn't be hatched by eggs.
Talent Adjustments:
Corrected the triggering mechanism for the "Starfall" and "Starfall SE" talents to trigger on hit rather than on attack.
Adjusted "Soul Binding" talent to "Deduct 50% of HP and multiply the amount by 2 to evenly distribute it as Max HP to allies.”
Adjusted the initial orbit radius of the "Boomerang" talent from half the attack distance to the distance between the user and the enemy.
Adjusted the trigger probability of the "Chuck" talent from 25% to 33%.
Adjusted the "Rainstorm" talent to attack all enemies in range every 7 seconds instead of every 9 seconds.
Adjusted the "Chain" talent to reduce damage by 20% per bounce instead of 30%.
Corrected the "Curveshot" talent's refraction angle from 30% to the actual 15%.
Content Optimization:
Adjusted the breeding mechanic so that in the case of multiple gold talents, they are passed on randomly instead of always having the top one passed on.
Divided bait into two types: ones to obtain materials and ones to catch Yaolings.
Moved mission markers to the top layer for better visibility.
Added a skip prompt for construction animations.
Charm descriptions can now be viewed even during cooldown.
Added a prompt for extra drops from the Charm House.
Added sorting and filtering functions in the Spirit Shrines and various buildings.
Optimized the selecting an selling of Yaoling eggs.
Increased the skill range of Bax.
Caravan goods now sort by total and unit price from highest to lowest.
Commission now sort by level.
Enlarged the font size in dialogue.
Added a button to check rare colors in the Yaoling Scroll (unlocks after reaching research level 10).
Adjusted egg hatching mechanics to increase the likelihood of colossal offspring if the parents have high stats.
Raised the initial spawn levels for later game Yaolings.
Optimized the lineup of wild Melochats.
Improved skill descriptions.
Evolutions will now affect craft skills (will not affect already evolved Yaolings).
Added support for 2560x1440 windowed mode.
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