Yamaha patch, biggest update so far !

Roof Rage

Roof Rage is a Martial Arts Platform Fighter featuring epic rooftop battles. Play with up to 8 players locally or 1vs1 online.

Hello again, Thanks everyone for the long wait, it's been almost 2 months since the last big update. I've been busy as always and I'm really excited to show you what I've been working on. [img]https://steamusercontent-a.akamaihd.net/ugc/940583359442867237/E1CBF8DF21A7AC032F325CD6AD9FCC4F9BE4810F/[/img] Let's talk about the plan for Roof Rage in Early Access, where I want to go before the full release, what is in this update and what will be in the next. So we started at 8 characters when the game initially launched in EA, now we are at 12, my plan is to get to 14 for the full release. I already have one more character in progress who will be part of the arcade mode that we will discuss later in this annoucement. That's already a lot of work because I do this on my own, but as you can see we're getting there. New UI [img]https://steamuserimages-a.akamaihd.net/ugc/940583359444843820/876890DE66E8084BADD1281A074BC30F8485EB95/[/img] The plan for the full release is to have 14 characters/14 stages, a proper tutorial/training mode that explains all the techs while playing. And an arcade mode where you have to battle each character to reach the boss and eventually unlock it if you don't loose a match. I will think to add 2vs2 online if enough players join us. At least you will have more options available for the 1vs1 online game mode. Now let's get to this update, there is a lot here ! We have a Sumo character ! [img]https://steamuserimages-a.akamaihd.net/ugc/940583359442804927/1A126429F93C4EEE7898902A1B0F4F1AC46F0C7E/[/img] Here is the patch note : Update patch 8.5 - New resolution full screen 16/9 - Made improvment with the camera at fixed scale - New Dust effects for jump, wall jump, slides / dash, and smash down on ground - New after image effect for some attacks for Punk, Nawi, Needle, Jin and Guan - Couple of new SFX in game and in the menu - Nawi new diag down aerial - New system of Booster after performing a long combo, a booster with make you faster as long as you keep the combo going and has a blue after image effect - New bouncing system for walls, the bounce impulse is now working as it should and create more possibilities of combos. - Fixed a bug with the camera when waiting for a player online. - Fixed a bug where you could tech in the air. - Fixed the bug with soft plateform edges interfering with attacks or movements - grab wont work vs attack, only vs shield and a non attacking opponent (I will make it that it can grab during a startup animation though) - ground grab won't grab a character in air - Globally fixed the knockback from a straight hit, it used to go Up too much now it's a more linear knockback - Fixed broken combinations during a multi hits attack, for example Hoon Fair kicks - New menu UI during the selection screen plus the move list - New Sumo character Yamaha, expert clapping fighter, watch out for his towel clap - New performance improvment, and fixed a couple reason of desync again. - Needle faster recovery Uair startup, and faster normal uAir - Pakaw longer knee kick, and few buffs - Hoon faster fireball aerial startup, and better animation - Improved colors in the menu - Punk new special up on ground - Improved the camera movement to have more stage influence, it means it will follow players a bit less to be able to see the stage when a player is high up. - Nawi fixed some hitboxes to actually hit a small character with ground normals, and fixed some of her impulse for some attack. - Fixed a Thyra hitbox bug on her Ftilt - Added the missing dash down - Fixed Leon dash which was too small - Gave every dash a bit of extra length - Fixed the perma link to Discord, added it to the steam page too. - Fixed the soft platform bug where a smash down would activate and still go through - Reduced all the diag down knockback by a lot, it makes recovery from it an option and avoid a lot of early kill. - Removed the shield bubble and replaced it by a defensive stance, you can block as many attacks as you want but defensive stance only works when a player attacks on your defensive side. Defensive stance are grabbable - A defensive stance won't block some heavy attacks, the one that used to break the shield. As you can see, I didn't procrastinate... In fact, I will need a lot of feedback on this because some game mechanics changed drastically. [img]https://steamusercontent-a.akamaihd.net/ugc/940583359442852461/123D5E9901AD85E79D4AF36F8F1C0E563E4437F8/[/img]