Xenomarine Beta Launched

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30843566/f4f3a5463b6ebcfa5b56a00ced75bd2e4863e562.png[/img] Xenomarine is now at Beta! The game is now complete in terms of having all the content and features originally planned (as well as a whole lot that was not originally planned but was added on the way!). It's not yet transitioning to full Steam release for three main reasons: 1) While the game is basically stable and all known bugs have been fixed, a further period of testing and player feedback is expected to reveal additional harder-to-find bugs 2) Similarly, during Beta further testing and player feedback is expected to lead to minor game difficulty and balance adjustments 3) Finally, during Beta, further Steam achievements will be added So if you'd like to help shape the final product please do use this opportunity to give feedback - the best place for this is the discussions section right here on the Steam community. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30843566/bd8910f8cb9bf7b30133ede274d374f9f2613aa5.png[/img] Xenomarine Beta includes improved highscore stats, Steam leaderboards and some significant changes requested by players, such as a 'bestiary' and the ability to continue 'adventure mode' games without restarting the level. Here's a full list of changes: IMPROVED MORGUE FILES: NEW: description of how player died added to morguefile NEW: number of drones/turrets hacked to morguefiles NEW: enemy kills screen now shows detailed Xenobiology info MOD: improved alien kills and general morguefile layout FIX: some incorrect alien images on alien kills screen BESTIARY NEW: can now access all Xenobiology info learned in each run via special Xenobiology ('bestiary') screen (using 'x' key) STEAM LEADERBOARDS NEW: Steam leaderboards added for highest number of kills and highest level reached BALANCE: MOD: increase hit points for medium and heavy turrets MOD: experience gain for destroying drones and turrets increased if unit is hostile MOD: no experience gain when player controlled drone or turret is killed MOD: night vision goggles battery life tripled MOD: further tweaks to difficulty progression FIX: advanced rocket launcher no longer has 20 ammo capacity! UI: NEW: added 3 new tips relating to xenobiology NEW: more detailed skill info on character screen including new perks NEW: push back chance shown with block info in inventory screen NEW: log messages now describe turrets as neutral or hostile SOUND: NEW: sound effects for alien plants and slicers MOD: improved railgun sound FIX: sound effect for large reaper fixed OTHER FIXES/IMPROVEMENTS: MOD: can now continue adventure mode games without restarting level MOD: aliens no longer not attack scout drones unless blocking path to another target FIX: movement controls improved to avoid accidentally moving two tiles with a keypress FIX: bug with pathfinding causing paths to be traced through turrets, causing infinite loop FIX: bug where flamethrower cannot be fired with mouse from targeting mode FIX: bug where flamethrower cannot be used to attack eggs when targeting an adjacent square FIX: bug allowing placement of turrets in odd locations e.g. pit tiles FIX: bug where not able to set traps on certain floor tiles FIX: bug where hidden mechanism detecter fails to reveal secret doors if player has already failed a spot throw for that door FIX: removed irrelevant xenobiology log messages for drones and turrets FIX: bug causing log messages which say damage type has been resisted despite 0% resistance