A new update comes into view!

This update addresses many of the bugs and balance issues reported by the community in recent months, and - as a bonus - includes some graphical improvements to the terminal (skills) screen. A big thanks to everyone who has given feedback so far! [img]{STEAM_CLAN_IMAGE}/30843566/e74df91a3c055bb6cece23329b46f0ad857c76e4.png[/img] [h3]Full patch notes are as follows:[/h3] NEW: improved icons for terminal screen NEW: click-responsive highlighting for terminal icons NEW: improved descriptive text for armor improvement options in workbench NEW: improved info shown for armor improvement skill level in character stats MOD: autoreload skill for special and heavy weapons now acquired at level 5 weapon skill MOD: sniper rifle minimum damage reduced MOD: reduced rocket launcher to hit MOD: reduced to hit bonus from high level alien tech skills MOD: reduced probability for player non-throwing weapons to cause status effects MOD: adjusted probabilities of aliens causing status effects MOD: quantum and gravity weapons can now damage eggs MOD: can now gain experience from destroying eggs MOD: reduced power of makeshift forcefield MOD: science terminal font size increased FIX: added descriptions for blue and yellow lightning globes FIX: added 'to hit' info for lightning globes in inventory and in log message on successful use FIX: bug where xenobiology window sometimes does not close FIX: custom log font sizes now persist through changing levels FIX: bug where 'a' key strafes in opposite direction when held down in 'relative 2' control setting FIX: bug where multicolour alien resistance/vulnerabilities not shown correctly in xenobiology screen FIX: bug where armor improvement skill cannot be gained above level 3 FIX: bug where armor improvement skill cannot be applied to some armor types FIX: bug where armor info shown when hovering over armor icon has incorrect breakdown of base/bonus armor amounts for some armor types