Made with one goal in mind - beautiful, fun gameplay. We're getting rid of as many frustrating elements of modern FPS games. Focused purely on infantry combat, expect constant action. Zero anti-consumer nonsense. Remember the golden era? Welcome back to the roots of what made gaming fun.
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Change Log:
[h3]Volga Airbase Overhaul[/h3]
[*] The entire map has been overhauled. New lighting, atmosphere and most importantly a better layout.
[h3]First Person Animation Overhaul[/h3]
As we've shared with you before we've faced some difficulties and setbacks with our animation system. We are now in the late stages of full rework of the animation-related system and a first iteration will go live with this update. The vast majority of issues linked to IK and transitions are fixed.
[h3]Weapon Bench[/h3]
[*] We've completely overhauled UI and look of our class, weapon and part customisation, and other parts of UI/UX for a better experience.
[h3]New Weapons[/h3]
[*] New weapons added: [b]SRS, Desert Eagle, Vector 45ACP, AK-203, UMP45, M700[/b] [i](Some Weapons may have placeholder or missing sounds)[/i]
[h3]Compact Testing Level[/h3]
[*] New testing area with Bot Challenge and Badges Gallery from our community member submissions.
[h3]Accurate Casing Ejection[/h3]
[*] Each weapon now correctly ejects calibre-specific casing. [i](Some ammo types have placeholder meshes)[/i]
[h3]Key Binds[/h3]
[*] Yes, shame on us.. it's fixed now 👀
[h3]Bullet Impacts[/h3]
[*] Enhanced variety and quality of bullet impact VFX
[h3]First Draw, Draw, Switching[/h3]
[*] Fixed issues related to drawing and holstering weapons
[h3]Weapon Damage System[/h3]
[*] Inconsistencies with damage and damage fall off now should be fixed
[h3]Visual Recoil[/h3]
[*] Improved quality and consistency of visual recoil across all weapons
[h3]Live Database[/h3]
[*] We are now able to adjust and balance weapons on the fly based on your feedback. This goes for damage, recoil, damage fall off and other stats so we can interact with you and test things faster.
[h3]Operators[/h3]
[*]New Characters for our Wraith Operators with Character Customization coming in the near future.
[h3]Early Stage AI[/h3]
[list]
[*]Stationary Targets Replaced with Early AI implementation (They are NOT smart yet)
[/list]
[h3]Smaller Fixes[/h3]
[list]
[*] On the first launch, a default loadout is generated to prevent empty loadouts
[*] Fixed incorrect height on un-crouch
[*] Fixed broken holo sight shader
[*] UI Updates
[*] Fixed Restart Range functionality
[/list]
and more