Project Wraith / Technical Update / Winter 2022

PROJECT WRAITH

Made with one goal in mind - beautiful, fun gameplay. We're getting rid of as many frustrating elements of modern FPS games. Focused purely on infantry combat, expect constant action. Zero anti-consumer nonsense. Remember the golden era? Welcome back to the roots of what made gaming fun.

[h3]Hope everyone is doing well! For a while now I've teased a technical update for our backers and I'm happy to announce that if you are a backer, you can update your game right now![/h3] [img]https://i.imgur.com/ACQ09d3.png[/img] [h2]CHANGELOG[/h2] [h3]🟢 Overall[/h3] [list] [*] Project Wraith moved From Unreal Engine 4 to Unreal Engine 5 [*] Added Nvidia DLSS (RTX cards only) [*] Added NVIDIA Reflex [*] Optimised Graphics and Scalability configuration [*] Improved spawning system [*] Improved visuals of Player deploying or Respawning [*] Overhauled Steam backend integration [*] Reworked and Improved the reliability of our Health and Damage system [/list] [h3]🟢 Visual Fidelity Improvements[/h3] [list] [*] Overhauled and optimised our landscape, lighting, materials and other effects to achieve a much higher visual fidelity of Project Wraith. More improvements and optimisations are coming in the future [/list] [h3]🟢 User Interface Overhaul[/h3] [list] [*] Most UI elements have been updated based on your feedback and internal testing. [*] Fixed various bugs and issues related to User Settings [*] Improvements to Minimap [*] Improved “Speed Modifier” progress bar [/list] [h3]🟢 Stats and Player Data (Early Testing)[/h3] [list] [*] Added the first iteration for player stat tracking and Leaderboards [*] Added the first iteration of our new levelling system. Some features may be inaccessible or appear broken. [/list] [h3]🟣 Maps[/h3] [list] [*] Added [b]Florenc Station[/b] [i](Layout and Performance testing)[/i] [*] Added a new outdoor [b]Testing Area[/b] [*] Updated [b]Volga Airbase[/b] [i](Performance testing)[/i] [*] Debug Level is now deprecated [*] Added in-game map markers, these are in a testing stage and their size has been temporarily increased as they serve as a tool to explore our new environments. [i]These Point of Interest (POI) markers will be downsized before our PVP testing update.[/i] [/list] [h3]🔵 Healing & Stims[/h3] Added the first iteration of our Stim system. [i]Currently, you can press X to use your Stim and heal In the future Stimulants and Wraith Stimulants will be directly linked to your perks and will apply buffs or abilities[/i] [h3]🔵 Stamina and Aiming[/h3] [list] [*] Added Steady Aim (Default Keybind: ALT) [*] Added Aim Stamina - [i]Aim Stamina is linked to how long you ADS and will increase sway substantially after you deplete it. Holding Breath will increase the depletion rate[/i] [/list] [h3]🔵 Animation System Overhaul (Stage #1)[/h3] [list] [*] Fire animation flow improved [*] Aiming animations are temporarily procedural, a fully-fledged animation-driven aim system will come with Stage #2 of our Animation System overhaul. [*] Improved “Crouch” transition. [*] All animations are currently being reviewed and new animation sets are being made to improve the visual fidelity of our animations. [/list] [h3]🟡 Weapons[/h3] [list] [*] Improved the Weapon Customization System backend and completely overhauled Customization UI for a better player experience. [*] Added Persistent Weapon Configs. [i]Your Weapon presets do not reset but are persistent to be used across any of your classes.[/i] [*] Added the first iteration of the Weapon Skin system. Currently, you have a selection of weapon camos. This system will be extended to special skins and full weapon skins. [*] Updated our hitmarkers and “onHit” effects to better provide players with visual and audio feedback when their hits connect. [*] Updated the weapon system to fire from the actual weapon muzzle point instead of the centre of your screen. Pay attention to "Height-over-Bore" when selecting a weapon or a scope. For those who are not familiar with the term, here is an explainer [/list] [i]The difference in height between the barrel and the centre of your scope is known as "Height-over-Bore". If your scope is substantially elevated over the muzzle point of your weapon, your point of aim on a target that’s close to you may not be accurate. Generally, this inaccuracy decreases over distance [/i] [list] [*] Added UMP Suppressor [*] Added MP7 Suppressor [/list] [i]Reworked and improved “Reticle” materials, and improved visibility.[/i] [list] [*] Improved Fire VFX and bullet ejection system. [*] Fixed an issue with Fire VFX/SFX system that resulted in hitches and performance drops [*] Improved Weapon shaders [/list] [h3]🟡 Character[/h3] [list] [*] Added Ragdoll & improved “onDeath” UI. [*] Improved leaning [*] Fixed character shadows not being correctly applied. [*] Fixed IK left-hand transition [*] Fixed various movement speed bugs [*] Fixed a variety of issues linked to player state transitions. For example, if the player goes to ADS from sprint, as long as sprint input is still held he will return back to sprint. [*] Fixed “ADS Movement” exploit where the player could move at full speed while aiming [*] Major updates and improvements to Third Person animation system [*] Added Character Customization - Stage 1 [*] Added the option to customize the look of your character, this includes clothing, equipment and camouflage. Character Customization will receive improvements and expansions in the near future [*] You can now make feet pics [*] This is not the Metaverse, you asked and we delivered. You can now see your characters' legs (groundbreaking feature, we know). This will be expanded to Torso and Vest in the next update. [/list] 🔴 Known Issues Every update comes with some issues, here are some known issues that we are planning to address in a hotfix. [olist] [*] The last death indicator doesn't despawn on player respawn [*] Various issues with keybinds [*] Vector 45 muzzle device doesn't attach to the barrel [*] The current level progress bar is overridden to 50% [*] Default loadout for Vector 45 may reset to no part on reset [*] Framelimiting issues observed for some players [*] Level Bounds can be breached at Florenc Station and Other maps [/olist] [img]https://i.imgur.com/8wDZD5A.jpg[/img]