The core concept of the game is that its set in a world where life has evolved mechanically, rather than organically. Evolution has shaped the mechanical eco-system over millions of years, and created a living breathing (sentient, refuelling?) environment. The first level is set in the equivalent of a mechanical jungle.
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The idea behind these ‘Flowers’ is that they use their petals like funnels to collect and process falling fluids. Over years of use the erosion has caused the petals to become more colourful. As the environment they exist in is filled with predators and prey, the creatures will retract their petals by reflex when they sense movement nearby.
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What do you think? What are some small details you’ve used in the background to help flesh out the worlds that you are working on?