Pitching a game on the SteamDeck is great! There’s something great about being able to shove it into people’s hands and say – look here is our game, play it! Anyone else view it as an essential bit of kit?
As GDC approaches I was looking at some photo’s from last year, and remembering all the fun we had taking our steam deck whilst pitching our game - Mechinus. The locations ranged all the way from swanky hotel suites with giant buffets and merch for the taking, right down to being perched on the edge of a noisy bar while shouting over the crowd. We even managed to get some pretty cool people to give our game a play - here are some pictures of Daniel Mullins (Inscryption) and Prof John Hare (Sensible soccer, Sociable Soccer, Cannon Fodder) which was pretty cool!
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The Steamdeck was so much easier than a gaming laptop or a console as its so portable, and you can literally just thrust it into someone's hands and they can start playing straight away. How many of the devs on here view the steam deck as a vital piece of kit for pitching their game? Is anyone on their way to GDC this year – I’m gutted I’m not going this year to be honest as it was a lot of fun.
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