The Room, as I once very wisely said, is the game Myst should have been. Astoundingly pretty graphics, impossible mechanisms and peculiar levers, switches and buttons, and so very many puzzles to solve, all set within a story so mysterious as to be close to impossible to fathom. Except in The Room’s series of games there’s a coherence, a delicacy of touch, and a far finer degree of craft, justifying why the four games have been such astonishing hits on mobile. And as with the first two games of the series, after an extremely long time The Room Three has made its way to PC. Almost three years this time. But it’s a three years spent, they say, rebuilding the entire game from the ground up to be in a PC’s super-hi-def graphicy magic.