Wot I Think: Tales From Off-Peak City Volume 1

Tales From Off-Peak City Vol. 1

On the corner of July Avenue and Yam Street, all is not what it seems. What role will you play in a city's fate?

So, let s be real up front: I was dreading playing Tales From Off-Peak City Volume 1.. For whatever reason, my brain has barely any appetite for unlocking locked doors, solving mysteries, unravelling conspiracies or piecing together intricately implied backstories. A lot of adventure games just ain t for me, because I m a brute and a philistine. Added to that, I ve got an abiding fear of being outed as intellectually inferior, and nothing makes that anxiety tingle like high-brow stories about music, a subject that makes me feel like a complete, trudging dunce.

And here was this first-person point and click game, set in an intellectually formidable surrealist landscape, about stealing a famous jazzman s saxophone and getting sucked into a shadowy world where all was not as it seemed. Our Adam Smith described Off-Peak s predecessor, The Norwood Suite, as being about discovering the secrets behind a hotel, but really being about learning about music and the creative process . I knew I was going to hate it, not because it was going to be bad, but because it was going to expose me for the idiot I was. And if you can t already tell by how heavily I ve set this up, I ended up loving it.

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