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Right now ..." inertia> Wot I Think: Stephen s Sausage Roll | Half-Life 2 | Gamehypes

Wot I Think: Stephen s Sausage Roll

Half-Life 2

1998. HALF-LIFE sends a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve's debut title wins more than 50 game-of-the-year awards on its way to being named "Best PC Game Ever" by PC Gamer, and launches a franchise with more than eight million retail units sold worldwide.

Right now I am probing cautiously at a tower of sausages occupying the centre of a little grassy patch of land. I have been doing variations of this all morning because I am stuck on the second island of Stephen’s Sausage Roll [official site].

You’ve probably heard sausage chat on the sausage vine over the last week as Stephen Lavelle’s meaty tile-based puzzler has garnered praise from the likes of Jonathan Blow (him off The Witness and Braid) and Bennett Foddy (QWOP, GIRP). It’s worthy praise from what I’ve experienced so far but given that’s only two islands of puzzling and I can see whole other sections tantalisingly close on the edge of my overworld map I’m going to talk about the puzzling process so far.

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