Wot I Think: RAD

RAD

RAD is a 3D action rogue-like set in a post-post-apocalyptic world, where humanity has faced armageddon not once, but twice.

Wot do I think? I think the return of words like “rad”, “tubular”, and “bodacious” are less welcome echoes of the 1980s than the returning threat of nuclear Armageddon, for a start. As such, it’s with a particularly glowering eye that I turn to RAD, Double Fine’s new action game about bashing mutants in the face (or face-like area), whose title is pretty indicative of its attitude towards words like that.

RAD is about plucky teenagers, braving the ruins of the ruins of civilisation to clonk monsters and reactivate ancient machines for the vague benefit of their fellow survivors. Yes, you read me right – the game’s world has suffered two apocalypses, although what could have been an interesting bit of worldbuilding is largely a device for shoehorning in the aforementioned 1980s, alongside more advanced technology.

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