RAD is a 3D action rogue-like set in a post-post-apocalyptic world, where humanity has faced armageddon not once, but twice.
Thank you all for taking the time to let us know your feedback on RAD! We will have one final Closed Beta until June 19th. We highly encourage that if you have played in one of the earlier sessions to return and see all the changes made.
Build Notes below:
* New music has been added to every level!
* Compendium and Equipped have been renamed to Tome of the Ancients and Notebook, respectively
* Fixed issues with interior level generation that was kicking people back to the Main Menu
* NPCs can be found in new places. They might appreciate some conversation
* Home Slice can now be thrown in a particular direction if aiming when deploying the turret mode
* Stink Eye should persist across levels and weather transitions now
* Burrower thieves have been added to W2
* Maxotaur variants have new names: Beefmaster and Longhorn
* Ground pound timing has changed a bit. The character will now do a little flip before landing
* Fixed a bug that caused the Elder to say “Loading!” twice on loading screens
* Insulator added to pool of mutations the player can gain from mutation machines
* Fixed the unfair damage radius of the alpha land louse spin attack
* Hiding the UI on the Pause screen will also disable to CRT filter - great for screenshots!
* Fixed the issue where sometimes low terrain caused the player to take fall damage
* Feculord is now a boss for W1-2 and Dividulous is a boss for W2-2
* Firestorm no longer has toxic pools, only lava pools
* Toxic Dump has been tweaked so that it can no longer be stacked in a single spot
* NPC text that requires interaction can be skipped by pressing the interact button a 2nd time
* Daily Challenge will now show time elapsed on the results screen
* One way teleporters will sometimes appear at dead ends in interiors to help reduce backtracking
* Timed buffs will no longer run out when the player is mutating
* Missiles from trapped chests have a lower arc so they hit the ground faster
* Increased the range a NPC will see the player performing a trick to make it easier to complete the task
* Fixed a bug where it was possible to exit a boss room before the doors finished closing, shutting the player out of the encounter
* Fixed the bug where mutating while in fire resulted in the fire continuously damaging the player until death
* Using Gnarly to trap a mutie and then setting the vines on fire will damage the mutie
* Fixed some world generation issues in W3
* Added clarification on the Assist Features screen to note that selecting a Quirk will override assist features
* Bodacious and Heinous now affect Altar and Mutation Machine outcomes
* Asset optimizations to increase overall performance
* Many bugs were squashed in the creation of this build
The Steam Closed Beta is scheduled to end on June 19 at which point we'll look at the collected data to determine any final changes we want to make to our Day 1 patch. The game will continue to improve before release so the state of the game on June 19th won’t be the final state of the game. This is the final chance to play and give feedback to the development team.
Thank you!